Hand of Fate 2

Hand of Fate 2

Does fate favor you, Game Master?
Create and submit all-new encounters, challenges, equipment, traits, and more and shape your own adventures in the Game of Life and Death.
Learn More
Hika Elm 11 Feb, 2018 @ 4:39am
Building project doesn't work.
I updated my project few times to test it. But now when I click on BUILD, UNITY says "deleting old asset bundle file: AssetBundles/Standalone/mod/1er test/name.txt
UnityEngine.Debug:Log(Object)".

When i want to PUBLISH, it says : "SubmitItemUpdateResult Error - k_EResultFileNotFound
UnityEngine.Debug:LogError(Object)"

After checking on the files, no deleting was done and no update.
Originally posted by Cheeseness:
That looks like a valid ID. You said that it doesn't work anymore - does that mean that it worked previously, and if so, did you delete a previously uploaded Workshop item you had?

To rule out the possibility of it trying to update an item that does not exist anymore, could you close Unity, open Assets/Mod.prefab in a text editor, look for "m_publishedFileId" and set that number to 0, then start Unity, build your mod again and then try to publish?
< >
Showing 1-7 of 7 comments
Cheeseness  [developer] 5 11 Feb, 2018 @ 4:49am 
Can you let us know what operating system are you on, and can you grab a screenshot of the Publish dialog?
Hika Elm 11 Feb, 2018 @ 5:13am 
SubmitItemUpdateResult Error - k_EResultFileNotFound
UnityEngine.Debug:LogError(Object)
Defiant.Modding.ModPublishWindow:SubmitItemUpdateResult(SubmitItemUpdateResult_t, Boolean)
Defiant.Modding.Steamworks.CallResult`1:OnRunCallResult(IntPtr, IntPtr, Boolean, UInt64)
Defiant.Modding.Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Defiant.Modding.Steamworks.SteamAPI:RunCallbacks()
Defiant.Modding.ModPublishWindow:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()


Don't know why it doesn't work anymore... I use Windows 7
Last edited by Hika Elm; 11 Feb, 2018 @ 5:13am
Cheeseness  [developer] 5 11 Feb, 2018 @ 5:14am 
Could you grab a screenshot of the Publish dialog? I'm curious to see what it says the published file ID is.
The author of this topic has marked a post as the answer to their question.
Cheeseness  [developer] 5 11 Feb, 2018 @ 5:23am 
That looks like a valid ID. You said that it doesn't work anymore - does that mean that it worked previously, and if so, did you delete a previously uploaded Workshop item you had?

To rule out the possibility of it trying to update an item that does not exist anymore, could you close Unity, open Assets/Mod.prefab in a text editor, look for "m_publishedFileId" and set that number to 0, then start Unity, build your mod again and then try to publish?
Hika Elm 11 Feb, 2018 @ 5:37am 
It worked ! Thanks.
Cheeseness  [developer] 5 11 Feb, 2018 @ 6:19am 
Glad to hear!
< >
Showing 1-7 of 7 comments
Per page: 1530 50