Hand of Fate 2

Hand of Fate 2

Does fate favor you, Game Master?
Create and submit all-new encounters, challenges, equipment, traits, and more and shape your own adventures in the Game of Life and Death.
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Hika Elm 10 fev. 2018 às 15:49
What is the problem in my Tree ?
Hello .. Me again XD

I can't debug my encounter. Maybe I did not understand something in the Doc !

Here is a picture of the current tree.
http://image.noelshack.com/fichiers/2018/06/7/1518306186-help.png

After Node 6 and 13, I can't progress. Nothing happen.

Sorry for all these post but I'm a fully noob with modding.
It is the first encounter of a future challenge. It will take me a year...

Thanks !


EDIT : There is no problem about the "Store in NULL". After clicking on it, it refreshed like it was supposed to be with good variables.
Última alteração por Hika Elm; 10 fev. 2018 às 15:51
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A mostrar 1-15 de 21 comentários
Dargenom 5 10 fev. 2018 às 22:33 
As far as I can tell, no card in the game has any keyword attached to it, so node 5 and 12 are most likely not finding any cards. Change the condition task of each of them to "Equipment Type" and set it to "Weapon".

Also it looks like you haven't specified what cards node 8 is supposed to activate, change the "Activate Card" action to a "List Action" and set $nordique as the source list, then add "Activate Card" as an action task.
Última alteração por Dargenom; 10 fev. 2018 às 22:44
Hika Elm 11 fev. 2018 às 3:00 
I tried but nothing changed. Screen is still empty.
Dargenom 5 11 fev. 2018 às 3:06 
Strange, can you screenshot how the encounter looks now?
Hika Elm 11 fev. 2018 às 3:16 
http://image.noelshack.com/fichiers/2018/06/7/1518347635-sans-titre.png

Action 7 and 14 are supposed to show the award weapon card and give it to the player.

Action 8 is supposed to show the only monster card in Nordique source. And want the player to fight.
Dargenom 5 11 fev. 2018 às 3:35 
You changed node 8 to a normal action, I meant for you to keep it as an action list and change the second action in the list to activate the monster card.

It should look roughly like this: https://i.imgur.com/Dh7I0rZ.png
Hika Elm 11 fev. 2018 às 3:48 
http://image.noelshack.com/fichiers/2018/06/7/1518349612-sans-titre.png

Here is it now. But nothing changed. No card appear. No weapon, no monster.

Nothing happen after node 6 or 13.
Dargenom 5 11 fev. 2018 às 3:51 
Alright, then the problem is probably with the previous nodes, can you screenshot node 1 through 4 for me please?
Dargenom 5 11 fev. 2018 às 4:13 
Try deleting the elements in each of your List<CardLink> variables, so that they each show a 0 instead of a 1.
Hika Elm 11 fev. 2018 às 4:14 
But how will the game know what card I want to give ?
Dargenom 5 11 fev. 2018 às 4:17 
You can get the card through an action like you've done in node 5 and 12. Just try the encounter without the elements in the cardlinks, I'm fairly certain that's what's causing the problem.
Hika Elm 11 fev. 2018 às 4:18 
I did it and a card appeared. But I can't tell if it is the right card cause everything is written in weirf PINK...
Dargenom 5 11 fev. 2018 às 4:22 
But you could progress, right?
Hika Elm 11 fev. 2018 às 4:28 
I can but the monster card is not a Northern as planned XD
Dargenom 5 11 fev. 2018 às 4:37 
Alright, well we fixed the main problem at least. :)

If you want the drawn card to be a guaranteed northerner, replace your "Get Card(s) by condition" action into a "Get Monster Card(s) By Condition" action and add a "Monster type" condition and set the creature type to "Norse". Don't forget to set the target list to nordique.

As for the cards you put in the CardLink lists, if you want the game to activate them, you'll want to use a "Get Card(s) By Prefab" action instead of "Get Card(s) By Condition" and select the card you wanted in the card prefab option, then activate the cardlink list you added them to in another node.
Última alteração por Dargenom; 11 fev. 2018 às 4:38
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