Hand of Fate 2

Hand of Fate 2

Does fate favor you, Game Master?
Create and submit all-new encounters, challenges, equipment, traits, and more and shape your own adventures in the Game of Life and Death.
Learn More
Mooglethyst 10 Feb, 2018 @ 9:49am
Dev Dungeon settings don't stick
I'm trying to test the equipment cards I've made while going through the tutorial. I change the Encounter Cards dropdown from the encounter I'd made to the Test Combat one, then add my equipment to the loadout. But when I click Play from the mod editor window, the settings revert to the custom encounter with no loadout, and neither the Test Combat encounter nor my custom equipment show up in-game. Am I missing a step here?
Originally posted by x_equals_speed:
I feel like I'm living your life exactly five hours behind you.
Like the last time you posted an issue, I'm having the same one a few hours later.

This time I found a solution though: Clicking "File -> Save Scenes" seemed to fix the issue.
< >
Showing 1-3 of 3 comments
The author of this topic has marked a post as the answer to their question.
x_equals_speed 1 10 Feb, 2018 @ 3:35pm 
I feel like I'm living your life exactly five hours behind you.
Like the last time you posted an issue, I'm having the same one a few hours later.

This time I found a solution though: Clicking "File -> Save Scenes" seemed to fix the issue.
x_equals_speed 1 10 Feb, 2018 @ 3:37pm 
Also the equipment part of the tutorial shows some exciting potential, I'm not sure the game had artifacts that cost gold or food per use rather than having limited charges, but it's neat to know we can implement them.
Mooglethyst 10 Feb, 2018 @ 3:53pm 
Ah! Yup, that did it. Everything else seemed to be saving automatically so this one threw me off. Thanks.
< >
Showing 1-3 of 3 comments
Per page: 1530 50