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(SOLVED) I can't make the sounds I've made for the M1911 to work
So im using a bunch of different sounds other people have made and I'm adding a bit more to them on Audacity. Sounds like:

-Not Important but go ahead-
*Navaro's Desert Eagle sounds from gamebanana
*A qoute unqoute "High Quality" version of HL1 Opposing Force Desert Eagle sounds, I've made
*And Escape From Tarkov's SR1MP sounds
(I won't make this public to download and I think its obvious why.)

-----

Anyway back to topic... I Read the "Rules" for sounds was (44,100 Hz)(Mono sound). OK. So i make the sounds mono and I lower them to 44,100. Yet when I go to test these out. Only a few selective sounds work. Wich is strange considering that I've made them the exact same length as the original M1911 sounds. I even went as far as to make the sound effects play just like original (as in when it should make sound and when its maybe empty and etc.)

Any help or ideas why?
(If this was the wrong place to discuss, I'm sorry? I thought this would be the best place to ask for some assistance)
Last edited by FreddieFreeman; 27 Aug, 2022 @ 2:12pm
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Showing 1-15 of 17 comments
nuttapillar 63 16 Apr, 2018 @ 8:52am 
I've been having issues too. I've just noticed something interesting. The sounds that don't work, will show up in the console as "can't create mixer" I haven't yet found the cause.
FreddieFreeman 1 16 Apr, 2018 @ 10:10am 
Originally posted by nuttapillar:
I've been having issues too. I've just noticed something interesting. The sounds that don't work, will show up in the console as "can't create mixer" I haven't yet found the cause.
I probably should've paid more attention to the console since i completely forgot about it... anyway thats 1 step further to make my custom sounds work.

Edit: Should've probably said this atleast. Thanks for making me remeber we have a console for a reason... i just forgot it.
Last edited by FreddieFreeman; 16 Apr, 2018 @ 10:11am
nuttapillar 63 16 Apr, 2018 @ 10:22am 
I just came across an invalid rate error for some files i'd been stuck on for a while, via the console. I wasn't aware of this before, so checking the console does help, lol.
FreddieFreeman 1 16 Apr, 2018 @ 10:50am 
Originally posted by nuttapillar:
I just came across an invalid rate error for some files i'd been stuck on for a while, via the console. I wasn't aware of this before, so checking the console does help, lol.
I found the issue. The sample for SOME sounds wasn't changed... they were bigger than 44,100 even tho i changed all of them. But i've changed them now fo real.
Last edited by FreddieFreeman; 16 Apr, 2018 @ 10:51am
nuttapillar 63 16 Apr, 2018 @ 11:07am 
Yeah, same, I had some 48khz sound files, fixed em, still didn't work, deleted the cache files, tried again, and worked. But it hasn't fixed my "can't create mixer" error...
FreddieFreeman 1 16 Apr, 2018 @ 11:12am 
Originally posted by nuttapillar:
Yeah, same, I had some 48khz sound files, fixed em, still didn't work, deleted the cache files, tried again, and worked. But it hasn't fixed my "can't create mixer" error...
Did you use Resample? yeah that doesnt work...
Edit: you have to change it at the bottom left on audacity
Last edited by FreddieFreeman; 16 Apr, 2018 @ 11:13am
nuttapillar 63 16 Apr, 2018 @ 11:14am 
I used resample, as usual, and it seemed to fix it. Often I will load in many files at once, and it's easier to select them all, and resample all in one batch. doing it track by track will take far too long. Or, by bottom left, did you mean project rate? Cause that doesn't change the frequency of the files, FYI.
FreddieFreeman 1 16 Apr, 2018 @ 11:17am 
Originally posted by nuttapillar:
I used resample, as usual, and it seemed to fix it. Often I will load in many files at once, and it's easier to select them all, and resample all in one batch. doing it track by track will take far too long. Or, by bottom left, did you mean project rate? Cause that doesn't change the frequency of the files, FYI.
Well ok maybe it was in my case but i had to change the project rate and after changing that it worked fine.

Edit: because when i tried resample it didn't change, was 48 tried to use resample to make it 41 and it didn't work. yet when using project rate it worked fine.
Last edited by FreddieFreeman; 16 Apr, 2018 @ 11:19am
nuttapillar 63 16 Apr, 2018 @ 11:20am 
well, in case you want to try it, you can also change the rate by clicking the track's name, which is a drop down box, click rate, and you can adjust it there. but i think it's the same as resample. cause this one changes when you go resample anyway.
FreddieFreeman 1 16 Apr, 2018 @ 11:22am 
Originally posted by nuttapillar:
well, in case you want to try it, you can also change the rate by clicking the track's name, which is a drop down box, click rate, and you can adjust it there. but i think it's the same as resample. cause this one changes when you go resample anyway.
Meh. Either way doing it Project Rate way worked anyway so atleast im glad i got my sounds working. But thanks for letting me know a new way to change the rate
Last edited by FreddieFreeman; 16 Apr, 2018 @ 11:22am
< blank > 6 18 Apr, 2018 @ 10:07am 
44.1khz 16-bit Stereo
You already know about changing the rate but you also need to change the Format.
In Audacity click on the track name for the drop down list, go to Format and set it to 16-bit PCM,
Export it as a WAV 16-bit PCM

NWI has the handling audio files as Mono but the gun shot effects are Stereo.
Do not make every audio file Mono. It's dependant on it's use.

You need to tell the engine to spatialize both tracks of a stereo sound. This is done via the sound script entry for the audio effect by prefixing the path with an ")". DOI weapon sound scripts already have this for weapon firing sounds.
Mono files will spatialize automatically but it's a single track sound so you lose out on the audio complexity that stereo tracks provide.

Make your Gunshot effects Stereo and your Handling effects Mono.
This isn't a rule. It's all dependant on the context and what type of audio experience your seeking to achieve.
Last edited by < blank >; 18 Apr, 2018 @ 9:02pm
FreddieFreeman 1 18 Apr, 2018 @ 3:18pm 
Originally posted by You've Seen The Butcher:
44.1khz 16-bit Stereo
You already know about changing the rate but you also need to change the Format.
In Audacity click on the track name for the drop down list, go to Format and set it to 16-bit PCM, Export it as a WAV 16-bit PCM

NWI has the handling audio files as Mono but the gun shot effects are Stereo.
Do not make every audio file Mono. It's dependant on it's use.

You need to tell the engine to spatialize both tracks of a stereo sound. This is done via the sound script entry for the audio effect by prefixing the path with an ")". DOI weapon sound scripts already have this for weapon firing sounds.
Mono files will spatialize automatically but it's a single track sound so you lose out on the audio complexity that stereo tracks provide.

Make your Gunshot effects Stereo and your Handling effects Mono.
This isn't a rule. It's all dependant on the context and what type of audio experience your seeking to achieve.

Well ok intresting to know that I can make my firing sounds Stereo and doesn't have to be mono. This seems like a "If you want to try" situation for me.. If I can make the sounds work? Then I'm good but hey maybe next time when I make my private AKM and AK74 firing and reload sounds using "Escape from Tarkov" Sounds. I'll probably try it. Probably

Edit: I'm assuming using your tips whenever maknig weapon sounds. It will sound a lot better, so the possibilty that I will do it the next time I make custom sounds? Probably a 75-90% chance i'll do it. So Hey, Thanks!
Last edited by FreddieFreeman; 18 Apr, 2018 @ 3:21pm
< blank > 6 18 Apr, 2018 @ 6:20pm 
lol
ok
nuttapillar 63 18 Apr, 2018 @ 7:49pm 
What's the difference between 16bit pcm and 32bitpcm? Whenever i open a default sound file in audacity, it says it's 32 bit pcm. So why are you suggesting we use 16 bit?
< blank > 6 18 Apr, 2018 @ 9:01pm 
Nevermind. While editing leave it 32bit float.
Editing in 32 bit float will result in less digitized errors.
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