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Edit: Should've probably said this atleast. Thanks for making me remeber we have a console for a reason... i just forgot it.
Edit: you have to change it at the bottom left on audacity
Edit: because when i tried resample it didn't change, was 48 tried to use resample to make it 41 and it didn't work. yet when using project rate it worked fine.
You already know about changing the rate but you also need to change the Format.
In Audacity click on the track name for the drop down list, go to Format and set it to 16-bit PCM, Export it as a WAV 16-bit PCM
NWI has the handling audio files as Mono but the gun shot effects are Stereo.
Do not make every audio file Mono. It's dependant on it's use.
You need to tell the engine to spatialize both tracks of a stereo sound. This is done via the sound script entry for the audio effect by prefixing the path with an ")". DOI weapon sound scripts already have this for weapon firing sounds.
Mono files will spatialize automatically but it's a single track sound so you lose out on the audio complexity that stereo tracks provide.
Make your Gunshot effects Stereo and your Handling effects Mono.
This isn't a rule. It's all dependant on the context and what type of audio experience your seeking to achieve.
Well ok intresting to know that I can make my firing sounds Stereo and doesn't have to be mono. This seems like a "If you want to try" situation for me.. If I can make the sounds work? Then I'm good but hey maybe next time when I make my private AKM and AK74 firing and reload sounds using "Escape from Tarkov" Sounds. I'll probably try it. Probably
Edit: I'm assuming using your tips whenever maknig weapon sounds. It will sound a lot better, so the possibilty that I will do it the next time I make custom sounds? Probably a 75-90% chance i'll do it. So Hey, Thanks!
ok
Editing in 32 bit float will result in less digitized errors.