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I really enjoy this plan!
Now I can think of some ideas:
Stat Embers: (Strength, Dexterity, Focus, Vitality).
Minion Embers: (Minion: Damage, Armor, Health, Speed).
Luck Embers: (Magic Find, Gold Find, Fish Luck, Vendor Price).
Evade Embers: (Dodge, Block, Foe Miss Attack, Full Heal on Hit).
Reflect Embers: (Damage Absorbed, Missiles Reflected, Reflect Dps, Damage Reflected).
Charge Embers: (Charge Gained, Charge Kept, Fumble Reduced, Fumble Chance).
Speed Embers: (Attack Speed, Cast Speed, Run Speed).
Resist Embers: (Slow Resist, Stun Resist, Immobile Resist).
Meteor Ember: (Meteor on Hit, Meteor on Kill, Meteor on Strike).
Glacial Ember: (Glacial on Hit, Glacial on Kill, Glacial on Strike).
Acid Ember: (Acid on Hit, Acid on Kill, Acid on Strike).
Lightning Ember: (Lightning on Hit, Lightning on Kill, Lightning on Strike).
Eviscerate Ember: (Eviscerate on Hit, Eviscerate on Kill, Eviscerate on Strike).
I completely agree!
Second option (if the first idea fails) is to make them seperate Embers and Legendary Rarity if needed.
Interestingly it balances out because if one Skill has a greater chance it cancels out the other chances.
Ultimately maxing out the Skill from Socket is limited per it's activation within the game clock.
Nevertheless let's keep the chances reasonably low. ^_^
probably 5-20% for on hit
and maybe 5-50% for on kill (depending on the skill)
also for stat modifying embers there could be like 1-2 affixes on lower tiered embers and the higher the rank the more affixes and the beefier they are?
for example: rank 1 luck ember has a chance to roll 1 out of 4 or 5 different affixes with a range of 1%-10% MF
rank 7 luck ember could have a chance to roll 3 or 4 affixes and have higher stats. 10-30% MF
same with the stat gems like str vit and all that good stuff
I agree and I think other Players will enjoy seeing Mod Embers with several affixes because it greatly helps the limitation of one Item and two Sockets.
Thanks for your support @ Xercules! We appreciate it!
Your welcome steff!