Hand of Fate 2

Hand of Fate 2

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Is this going to cause a problem?
I've implemented a shield that has a higher defence than anything in the game (25) but has a drawback in that it gives a penalty to die rolls.

As a result I've discovered that the dice roll gambits cannot display a result of 0. The result box is just blank.

I *think* I can just carry on with no problems, I got it to display the diceresult variable and that was correctly recorded as 0 and all of the logic around that worked fine - but I was wondering if there are existing cards in the game that will throw a hissy fit if someone rolls a 0?
Last edited by x_equals_speed; 9 Mar, 2018 @ 4:37am