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1. Create four cardlinklist variables (New/List<T>/Defiant/Modding/Cardlink) and name them "Sourcelist", "Wheel1", "Wheel2", and "Remaining", then click the 'null Create' button on each of them.
2. Create an action node and make it an action list. Add a "Get Card(s) By Condition" action task and set the target list option to "Wheel1" and change the card type to gain. Then add another of the same action task and set the list option to "Wheel2" and change the card type to pain.
3. Create a "Wheel Spin" action node. It should create a string variable by itself called "Wheel Result Id". Set the Chosen Cards to "Sourcelist" and Remaining Cards to "Remaining", then go down to the segments section, extend it and click "Add Element" three times.
For the first element, click the little circle next to BBCards and select "Wheel1", then type in "Outcome1" into Id. Repeat this for the second element but with "Wheel2" and type in "Outcome2" instead.
For the last one, add an element under Chance Type Descriptors and set the count to 1. Then set the Id to "Outcome3.
4. Create a new page node and click the little '+', then add a "Check String" conditional task. Set "Wheel Result Id" as Value A and type in "Outcome1" as Value B. Type in whatever strikes your fancy in the page node and then create an action node behind it and add a "List Action". Set the Source List to "Sourcelist" and add a "Activate Card" action.
Repeat this process for each separate outcome, setting each conditional task as appropriate.
Your encounter should look something like this: https://i.imgur.com/1puukkG.png
It doesn't seem complete as-is, though. I set up the spin as depicted, and it stores the restulting card, but then the encounter ends without applying the card or displaying the page node text I entered.
Does this have to do with the "do no action" fields on the wheel spin action?
Double check so your wheel spin action has "Wheel Result Id" set under Result ID Var, that each of your segment elements have their Id's typed in correctly, and that each condition after the wheel gambit both reference the "Wheel Result Id" variable and have their Id's typed in correctly.
Also the wheel spin action displays "No Action" because we have not set any actions for the respective cards inside the wheel spin action itself, which is not needed.
EDIT: My apologies, in my original post I forgot to mention that you need to set the wheel spin action to use the "Wheel Result Id" variable. That is most likely the issue.