Hand of Fate 2

Hand of Fate 2

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Deeborm 10 Mar, 2018 @ 8:30pm
Trouble setting up Wheel Gambit
I'm working on a challenge, and I'd like to get all the gambits working.

Most recently, I've been having trouble setting up the wheel. The documentation is a little unclear, and I haven't been able to copy existing wheels. In particular, I'm having trouble figuring out how to set up the pools of cards to be used in the wheel spin.

Is anyone able to shed light on how the wheel is set up?
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Dargenom 5 10 Mar, 2018 @ 9:44pm 
Of course, right off that bat I can tell you that the "Clear Source List" option has not worked for some time, so simply ignore that option. Let's create a very basic wheel:

1. Create four cardlinklist variables (New/List<T>/Defiant/Modding/Cardlink) and name them "Sourcelist", "Wheel1", "Wheel2", and "Remaining", then click the 'null Create' button on each of them.

2. Create an action node and make it an action list. Add a "Get Card(s) By Condition" action task and set the target list option to "Wheel1" and change the card type to gain. Then add another of the same action task and set the list option to "Wheel2" and change the card type to pain.

3. Create a "Wheel Spin" action node. It should create a string variable by itself called "Wheel Result Id". Set the Chosen Cards to "Sourcelist" and Remaining Cards to "Remaining", then go down to the segments section, extend it and click "Add Element" three times.

For the first element, click the little circle next to BBCards and select "Wheel1", then type in "Outcome1" into Id. Repeat this for the second element but with "Wheel2" and type in "Outcome2" instead.

For the last one, add an element under Chance Type Descriptors and set the count to 1. Then set the Id to "Outcome3.

4. Create a new page node and click the little '+', then add a "Check String" conditional task. Set "Wheel Result Id" as Value A and type in "Outcome1" as Value B. Type in whatever strikes your fancy in the page node and then create an action node behind it and add a "List Action". Set the Source List to "Sourcelist" and add a "Activate Card" action.

Repeat this process for each separate outcome, setting each conditional task as appropriate.

Your encounter should look something like this: https://i.imgur.com/1puukkG.png
Deeborm 11 Mar, 2018 @ 3:49pm 
Thank you! This is very helpful.

It doesn't seem complete as-is, though. I set up the spin as depicted, and it stores the restulting card, but then the encounter ends without applying the card or displaying the page node text I entered.
Does this have to do with the "do no action" fields on the wheel spin action?
Dargenom 5 11 Mar, 2018 @ 10:01pm 
That is odd, as the example I gave works on my end. By the sounds of it, your "Wheel Results Id" variable isn't being changed/referenced properly, causing the encounter to skip over all your set possible outcomes and just ending the encounter.

Double check so your wheel spin action has "Wheel Result Id" set under Result ID Var, that each of your segment elements have their Id's typed in correctly, and that each condition after the wheel gambit both reference the "Wheel Result Id" variable and have their Id's typed in correctly.

Also the wheel spin action displays "No Action" because we have not set any actions for the respective cards inside the wheel spin action itself, which is not needed.

EDIT: My apologies, in my original post I forgot to mention that you need to set the wheel spin action to use the "Wheel Result Id" variable. That is most likely the issue.
Last edited by Dargenom; 11 Mar, 2018 @ 10:08pm
Deeborm 12 Mar, 2018 @ 1:47pm 
That fixed it, yep. Thanks again. That should be enough to set something up. I'll ask more questions on here if I need to later.
Dargenom 5 12 Mar, 2018 @ 2:16pm 
Do so! I look forward to seeing what you put together! :)
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