Turok
Turok Workshop
Make and download new maps and mods. Create and launch them using the map editor.
Bad Company 19 Dec, 2018 @ 1:47pm
Boss battle idea for when enemy modeling arrives
BIG CHUNGUS

Abilities

Every ability every boss in turok has, plus Dante from devil may cry's abilities
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Showing 1-7 of 7 comments
Badger 14 28 Dec, 2018 @ 4:08pm 
https://i.imgur.com/d6u52Ry.png

(just an image i put together, not a mod :P)
Bad Company 29 Dec, 2018 @ 1:03am 
Awesome!!! XD
cam 2 13 Jan, 2019 @ 2:46pm 
hell yea
Clebardman 28 Dec, 2022 @ 11:58am 
Without getting into heavy modding territory, I think a Purlin boss battle is long overdue. I could see it taking hints from the Campaigner battle to avoid making it a meatbag circlestrafing fest. Purlin goes melee on you, then after some time or damage he jumps to an innaccessible hill to shower you with his fireball wristgun thingie, before coming down for round 2.
Bad Company 28 Dec, 2022 @ 11:34pm 
Originally posted by Clebardman:
Without getting into heavy modding territory, I think a Purlin boss battle is long overdue. I could see it taking hints from the Campaigner battle to avoid making it a meatbag circlestrafing fest. Purlin goes melee on you, then after some time or damage he jumps to an innaccessible hill to shower you with his fireball wristgun thingie, before coming down for round 2.
The only way I could see that happening is if someone were to create a new engine for turok, like what modders did for doom with the Gzdoom engine. Still you never know if there's gonna be some breakthrough.
Smoke39 18 29 Dec, 2022 @ 3:01am 
Custom enemies are already possible.
Clebardman 29 Dec, 2022 @ 10:55am 
I'm pretty sure it's doable, I specifically suggested something that would only use animations and scripts already in the game. It'd mostly be a matter of making textures, an arena, and... huh... wrapping your head around the code needed to assemble it all.

I volunteer for making textures (^:
Last edited by Clebardman; 29 Dec, 2022 @ 10:56am
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Showing 1-7 of 7 comments
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