Stonehearth

Stonehearth

Stonehearth Workshop
Discover, play, and share mods and creations that make Stonehearth even more engaging! For further instruction, check out the Stonehearth Modding Guide below:
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Fab Lil Jedi 28 Jan, 2019 @ 6:46pm
Mod suggestions
A discussion board for people who can dream up mods, but can't make them come true. (This might already exist but I coudln't find it if it does.)

I have several ideas I think would be cool, but am useless at coding and modding. So I thought maybe I'd make this discussion, where others can share their ideas too, and maybe, just maybe, someone will see our ideas and get busy bringing them to life.

Here are a few of my ideas, but as I said, I don't understand mod creation very well, so some of these may be essentially impossible, I have no idea, apologies if thats the case. Also some of my ideas amy already esxist and I just missed them when looking...

1. I think a feline kingdom would be really cool, similar to the Khajiit of Elder Scrolls. I think either the basic dudes or the desert folk would be great to build off for them. Now that I tye it out actually, any of the Elder Scrolls races would make cool kingdoms and yes I know someone already did a Nordlings mod.

2. I'd love it if someone could find a way to make subterrain buildings, like, a mined out space that is a template. This may be a thing coming with dwarves though, not sure...

3. A mod to let you control what equipment your soldiers use. I know they just default to the best available gear, but what if I want a specfic dude dual wielding a sword and dagger, and another guy to have twin axes, and another to sword and shield, yet by default they just grab whatever is best stats wise first come first serve...I know you can set them with a weapon preference, but that only controls so much. And what if I want one dude to rock no helmet, but my other guys to bucket up.

4. A mod removing limits on placed items like training dummies and turrets etc.

5. A mod to control what your hearthlings haul. So you could set one dude to haul only stone, or wood, etc. I feel like it could work similar to setting weapon preference for soldiers?

What mods do you want to see?
Last edited by Fab Lil Jedi; 29 Jan, 2019 @ 6:38pm
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Showing 1-9 of 9 comments
KenseiOmega 7 Jul, 2019 @ 8:13am 
1. Armor for archers and more versatile armor choices in general.

2. A "sweep" command like in Oxygen Not Included. It would operate like the loot or harvest command except items highlighted by sweep are prioritized for storage.
Last edited by KenseiOmega; 7 Jul, 2019 @ 8:15am
demon1998 16 May, 2020 @ 4:57am 
most of that is in the game in one form or another. 1 amberstone - bunny people is about as close as you can get 2 you can mine out buildings underground the tower template is a good showcase of this , 3 not a clue 4 there is a way to pass the limits but you have to use the debug menu. you can make golems that go and pick up your stuff for you like a sweeper its just end game like the sweeper. in oni under automation
DeanW 21 Oct, 2020 @ 6:37am 
1. A lumberjack job, that could chop trees faster in a certain zone and replant.
Package_ 20 Nov, 2020 @ 5:40pm 
The ability to save and workshop task lists!
Repopulating a workshop's task list every time I start a new town is a hassle. This would save so much time!
Last edited by Package_; 20 Nov, 2020 @ 5:41pm
General Windfury 11 Jan, 2021 @ 2:35am 
A good storage house/building, for lvl 2 carpenters/maisoners or something.
Matymus 25 May, 2021 @ 10:44pm 
Originally posted by J0N0:

1. I think a feline kingdom would be really cool, similar to the Khajiit of Elder Scrolls. I think either the basic dudes or the desert folk would be great to build off for them. Now that I tye it out actually, any of the Elder Scrolls races would make cool kingdoms and yes I know someone already did a Nordlings mod.

I wouldn't mind this as an optional race but this kinda thing takes a long time to make from what I can see.

2. I'd love it if someone could find a way to make subterrain buildings, like, a mined out space that is a template. This may be a thing coming with dwarves though, not sure...

the building mechanics in this game are pretty limiting so even if you manually mine out an area and build a template that was built in that mined out area, upon attempting to build another one of those saved templates you'd find the building forcing itself onto the ground rather than IN the ground where it belongs. Stonehearth seems to limit building templates to one block into the ground at most otherwise it'll just pop it directly down onto the ground or not allowed it to be built at all. Sadly while I'd love to see this too it's just not possible. Every underground build must be built by hand OR you must have the space very clearly mined out for the purpose of placing it there and the mined out space MUST be larger to some degree than the build itself. There is no way to save a template that would set an area to be mined upon placing it to build within the underground or mountainside itself.

3. A mod to let you control what equipment your soldiers use. I know they just default to the best available gear, but what if I want a specfic dude dual wielding a sword and dagger, and another guy to have twin axes, and another to sword and shield, yet by default they just grab whatever is best stats wise first come first serve...I know you can set them with a weapon preference, but that only controls so much. And what if I want one dude to rock no helmet, but my other guys to bucket up.

ACE mod already allows you to some degree control these things. It lets you tell a hearthling it prefers generalized combat styles, so dual wielding 2 weapons one handed weapons for higher attack but lower defense, a single handed + shield for a balanced combat style, and a 2-handed weapon for high damage but slow attack speed. but it's true the game could use more customization in this area. Maybe they have plans to update ACE to include more granular controls over these things?

4. A mod removing limits on placed items like training dummies and turrets etc.
What do you mean limits on placed items? you mean limits in numbers? or limits as to WHERE you can place them? I almost never use training dummies or turrets so I've never known there to be a number limit but if there is a number limit i'm sure there is a way to remove such a thing. As for limitations on WHERE you can place them ...well...that's all based on the hit-box or the area the object takes up. If the training dummy takes up a 2x2 space you can't place it on anything less it must be placed on a 2x2 or larger space.

5. A mod to control what your hearthlings haul. So you could set one dude to haul only stone, or wood, etc. I feel like it could work similar to setting weapon preference for soldiers?

This here is something I'd definitely love to see. not sure if it's at all possible but then again ACE does include inventory management for things like fuel types used in the Blacksmith furnace where without ACE there was no such thing because it didn't use fuel, it just used coal if the crafting recipe called for it automatically. So it's probably possible but very tricky.

What mods do you want to see?

1: as for my own ideas most of mine are purely aesthetic ideas, Making stairs and platforms objects that hearthlings can also walk on so you can build out docks and walking paths using objects instead of blocks similar to the concept artwork made back in the day by a fan.

https://aws1.discourse-cdn.com/business6/uploads/stonehearth/optimized/3X/d/b/dbba9fc8217ff32474d8891627474cc1eddbd18b_2_690x388.jpeg

2 :Right now I'd love to see a lantern or 1 block sized brazier or even a placable block of coal that automatically creates smoke at night so you can place them in very small narrow chimneys. Like i said, Purely aesthetic but it would add a nice touch to my build ideas.

3: I'd also love to see paintings that take the form of wall tileable wall panels giving off the look of wood or stone so you can have the walls on the outside of your builds look like one material and the inside of your builds look like a different material without having to make your builds double thick.

4: There was one idea that started to get peoples interest a while ago I had about recycling previously made things to recover lost materials. but personally I'd like it to be more realistic so the crafter who makes the object can recover the full amount but a hearthling that takes on the recycler job isn't specialized in those specific materials so you can only recover half of the materials used. I'd feel it's too broken to be able to craft something super important and than immediately uncraft it and gain back those very important materials you previously used. but that's just me lol

5: finally one of the ideas I most want that will never come to be is half slabs like you have in minecraft. i know this'll never happen because the games engine simply can't do it lol.
James_C 19 Jun, 2022 @ 7:47pm 
I would like to put in a vote for weapon/armor mods that represent other cultures from either history or other games. One of my favorite mods was a mod that added Roman Armor and Weapons. Back in the day someone had done a Gondor themed set but I think that was alpha and they dropped the mod completely after the game went through changes that made it impossible to use.

But if someone would be interested in making weapons and armor, I would LOVE to see some LOTR love again and get stuff for Gondor, Rohan, Erebor, the Elves, etc. Even orc factions like Isenguard. Though, the orcs might be a little harder considering that they are nor normally uniformed. Bonus points for some of the lesser known factions like Umbar, Harad, Rhun.

While I would love to take it further with them being added as full on Kingdoms... that might be a wee bit too much to ask for. From what I know, Kingdoms take a great deal of time to make as is. Trying to shape them uniquely to fit LOTR themes just might be too much work.
Japa Urnau 25 Sep, 2022 @ 8:36am 
I would like to new class for archers (pistoleer) with 2 guns pistol or 1 large gun, like a futuristic mod, technology, new mobs, biome, quests and others, btw idk how to mod, sadly
Spartan Miner 2 29 Sep, 2022 @ 8:58am 
I'd love to see a mod that would adjust the "maintain __ in inventory" for crafters to allow it to set to "maintain __ in inventory per citizen" or "until storage full" (with some limit to the distance between storage container and workshop)

Hear me out:

You get your cook all set up to start providing for your growing settlement. You get her set up to maintain a small number of basic recipes in the inventory. Your cook becomes mostly autonomous, and your settlement starts to grow and your hearthlings are happy. But then, after some growth, your hearthlings are hungry, some of them are even starving! You forgot to update your cook's "maintain __" orders, so the small amount of food she is pumping out is just not enough for your sprawling empire!

If you could set your cook to "maintain ___ per citizen", as your town grows, your cook(s) would automatically increase the stockpile of food to match the town's growth.


Another idea, similarly related to the above suggestion: farmer auto rotate crops. I don't know about you, but I cannot keep track of when the crops are going to be harvested in order to rotate them in each field. There could also be an option on weather to include "Fallow" in the rotation or not. I don't need 300 baskets of corn, my hearthlings want a variety!
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