Slay the Spire

Slay the Spire

Slay the Spire Modding
Customize Slay the Spire with player created mods to add new characters, relics, game mechanics, and more. Create and upload your own mods to explore new ways to ascend the Spire!
MechaTails 9 Jan, 2019 @ 8:16pm
Any chance of getting a GUI based card creation tool?
Similar to Torchlight 2 and the GUTS editing tool, Blazing Beaks, or even Chroma Squad and the editor those devs made, is there any chance we can get something similar for this game?

Basically, have a template and let users create the card via dropdown menus for keywords, inputting costs into fields, etc., turn that into code the game can use. New Keywords, Actions, etc. could be added as the community comes up with them.

Slay the Spire is a solid foundation to build on, would be great to have a more thriving modding community by making it less of a chore to mod.

If there's a concern that it'll flood the Workshop with junk mods, maybe the devs can set it up so mods need to be approved before going up. Have a volunteer from the community take care of that maybe?

Or let people upload whatever, it's a game, let them enjoy it however they want.
Last edited by MechaTails; 9 Jan, 2019 @ 8:19pm
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Showing 1-4 of 4 comments
MrJane 10 Jan, 2019 @ 9:17am 
I love this idea! Something so the rest of us can contribute would be very cool.

I don't think there would ever been any kind of curation. I've played so many other games where the Workshop is flooded with crap (I'm looking at your Divinity OS 2). But, I'd rather have too much stuff to go through, then only scraps.
TemmieNeko 11 Jan, 2019 @ 7:05am 
Originally posted by MechaTails:
Similar to Torchlight 2 and the GUTS editing tool, Blazing Beaks, or even Chroma Squad and the editor those devs made, is there any chance we can get something similar for this game?

Basically, have a template and let users create the card via dropdown menus for keywords, inputting costs into fields, etc., turn that into code the game can use. New Keywords, Actions, etc. could be added as the community comes up with them.

Slay the Spire is a solid foundation to build on, would be great to have a more thriving modding community by making it less of a chore to mod.

If there's a concern that it'll flood the Workshop with junk mods, maybe the devs can set it up so mods need to be approved before going up. Have a volunteer from the community take care of that maybe?

Or let people upload whatever, it's a game, let them enjoy it however they want.
I think you could make a mod to do this, actually. but the only problem is, it's not somthing you can create new mechanics with - iel that slime fellow, Marisa, etc. it woul dbe good for very basic re-shuffling of existing cards, relics, and basic stats -
Morphile 11 Jan, 2019 @ 1:44pm 
The issue with not being able to make new mechanics is trivially solved by a code view. Something found in most web development GUIs.
MechaTails 11 Jan, 2019 @ 2:20pm 
Originally posted by TemmieNeko:
I think you could make a mod to do this, actually. but the only problem is, it's not somthing you can create new mechanics with - iel that slime fellow, Marisa, etc. it woul dbe good for very basic re-shuffling of existing cards, relics, and basic stats -

This tool would not be able to create mechanics from scratch if you don't know how to program. (although that could be a feature added for advanced modders, like Morphite suggested)

The tool would have all existing keywords, abilities, etc. built in, we would then create the cards and export them somehow for use in the game.

As new keywords, mechanics, etc., are created by the modders who know how to program, those can then be added to this tool's library (with their permission of course).
Last edited by MechaTails; 11 Jan, 2019 @ 2:21pm
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