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•What determines the turn order?
•Do card effects like Loop affect only the player who played the card or both players on the team?
•How will you balance the amount of enemies to compensate for having two players?
•How are you going to adjust the enemy AI so it doesn't focus on one player and completely wreck them?
•Boss battles need tweaking too, would they get new multi-hit attacks? New defensive moves?
For turn order I suppose I could add an initiative attribute and a couple of relics and cards to increase initiative. Alternatively characters could just have a base initiative and no way to alter it Probably Slient with the most then Defect and finally Ironclad. Another possiblity is having shared energy and have both players turns at the same time. I rather like that idea as it makes you work together with your partner even more.
I would say cards that buff players in the base game would work the same and only target themselves but playing with another person opens the oppurtunity to create party buff cards or cards to support the other player. Some cards may be changed to allow the targeting of the other player. It would have to be tested as there are bound to be some pretty broken combos if all power or skill cards that buffed were allowed to be played this way.
As for the AI I think I would start by simply increasing their number and see how that works out. It could be a problem if, as you proposed, they decided to focus one person and simply kill them. It might be necessary to give characters better defensive cards for that reason or put a limit on number of units attacking a single player scaling by the act, floor, or some other attribute. For example you could make ironclad have some tank cards like taunts and have the silent have dodge cards or CC.
Bosses would need to be completly reworked some attacks could be made aoe. The slime for example would split at a much higher percentage and have more health. Also possibly split one extra time.
I think for obtaining relics I would have a roll or pass option and not simply duplicate the relics. Gold would be split I'm not sure wether I would increase gold gained or not or allow a way of transfering gold between the two.
But for now this is all speculative and obviously subject to change. I was simply going to start with trying to make the game have a local Co-Op mode without changes just to start and then start tweaking things. As I said I'm new to modding I do know a bit of Java but the structure of modding files is new to me so i'll need to learn more about that before anything else can happen.
games liek this dont lend themse;evs well to more thana single person.
Huge project though
This sounds like a good idea. You should be able to play cards on your teammate to help them. However, your teammate should not be able to be under the effect of a power that you cannot get on that character otherwise. For example, "Biased Cognition" should not be playable on your Ironclad teammate, it wouldn't even have any effect on him. But other cards like "Bandage Up" or "Reinforced Body" should be playable on teammates. About targetting, both of you should have a little symbol showing exactly who will be the target of an attack. That symbol will show up whenever an enemy intends to use a debuff or attack. No symbol should be present if the enemy is blocking, or intends to effect you both.
Maybe you're both linked to eachother on different paths. You both take one of 3 pre-determined paths to go down, and 1 will not be occupied. You take a couple of turns to fight monsters, visit shops, go to Rest Sites, and get to the 1st boss. But instead of fighting the boss, you fight your opponent. The victor will gain a point, and you will progress to the next act. The loser of the fight will get a special "Consultation Prize" relic, which will give them 10 extra HP the next time you fight. If you ever fall in battle before you fight eachother, you instantly skip the act, and your opponent gains a point. If you reach the boss before your opponent, you can spectate your opponent. During battle, you will both be able to view eachother's relics and decks. You cannot view their Draw Pile, or Discard Pile, however. The first to get 2 points, will win the PVP session. Oh, by the way, if your turn isn't the first, you immediately gain 15 block.
Goodness gracious, I don't even remember this post... but uh, I still think it would be a good idea to have a mode where both players fight each other, but the race sounds cool too. Maybe it could be its own mode?