Door Kickers: Action Squad

Door Kickers: Action Squad

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Upload new levels and game changing mods for your favorite side scrolling swat team simulator!
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Updating Mods Is Inconsistent
Title. For most of the time, when I attempt to push out an update for a mod, the update is never pushed through on the first time, and I need to go through the re-uploading/updating process all over again with the level editor. Is this related in any way to the way I structure my mods/upload mods?
Senast ändrad av GOOCHMAN; 24 nov, 2018 @ 0:41
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Red Panda 24 nov, 2018 @ 15:38 
Hi,

How are you uploading them?
GOOCHMAN 1 24 nov, 2018 @ 17:12 
Ursprungligen skrivet av Red Panda:
Hi,

How are you uploading them?

I've got 2 folders: media and media-mod, I change media-mod to media and media to media-og, I then use the level editor and then select all of the affected files in media, and then upload the mod/update.
Red Panda 24 nov, 2018 @ 17:35 
I found using the editor to upload mods inconsistant. Instead use the bat file in the tools directory.

Put all files you have changed into a serpate folder structure.

Open a command prompt and run something similar

upload_mod.bat "C:\my_mod_folder\mod_root"
GOOCHMAN 1 24 nov, 2018 @ 18:52 
Ursprungligen skrivet av Red Panda:
I found using the editor to upload mods inconsistant. Instead use the bat file in the tools directory.

I'm trying to use your method, it isn't working; it doesn't detect the mod update as an update, and instead tries to upload a new mod, but can't because it states it's missing a mod.xml file.
Red Panda 25 nov, 2018 @ 0:07 
Ursprungligen skrivet av MAELSTROM:
Ursprungligen skrivet av Red Panda:
I found using the editor to upload mods inconsistant. Instead use the bat file in the tools directory.

I'm trying to use your method, it isn't working; it doesn't detect the mod update as an update, and instead tries to upload a new mod, but can't because it states it's missing a mod.xml file.

You need to correctly structure the directory before you upload. The best way is to examine another mod - you will see you need to include a file called mod_desc.xml

Mine looks something like this

<ModDescriptor_DKAS type="GAME_CHANGER" name="More Weapons" description="" image="mod_image.png" author="Red Panda" gameVersion="1.0.15" tags="" changeNotes="M4 Masterkey added to assaulter class"> <File path="media/interfaces/igm_interface.bsx" /> <File path="media/interfaces/redpanda_igm.png" /> <File path="media/interfaces/redpanda_menu.png" /> <File path="media/interfaces/menus.bsx" /> <File path="media/levels/data/gear_screen.xml" /> <File path="media/levels/data/weapons_data.xml" /> <File path="media/sounds/sounds.xml" /> <File path="media/sounds/gun_m4sd_01.ogg" /> <File path="media/sounds/gun_m4masterkey_bul_01.ogg" /> <File path="media/sounds/gun_m4masterkey_shell_01.ogg" /> <File path="media/texts/strings.xml" /> <File path="media/texts/strings_cn.xml" /> <File path="media/texts/strings_de.xml" /> <File path="media/texts/strings_es.xml" /> <File path="media/texts/strings_fr.xml" /> <File path="media/texts/strings_jp.xml" /> <File path="media/texts/strings_kr.xml" /> <File path="media/texts/strings_ptbr.xml" /> <File path="media/texts/strings_ru.xml" /> </ModDescriptor_DKAS>
GOOCHMAN 1 25 nov, 2018 @ 1:02 
Ursprungligen skrivet av Red Panda:

You need to correctly structure the directory before you upload. The best way is to examine another mod - you will see you need to include a file called mod_desc.xml

Yeah, that is exactly what I'm doing, I do have a mod_desc.xml file--I copied a mod folder from where the mods are stored.
GOOCHMAN 1 25 nov, 2018 @ 2:05 
Ursprungligen skrivet av MAELSTROM:
Ursprungligen skrivet av Red Panda:

You need to correctly structure the directory before you upload. The best way is to examine another mod - you will see you need to include a file called mod_desc.xml

Yeah, that is exactly what I'm doing, I do have a mod_desc.xml file--I copied a mod folder from where the mods are stored.

Okay, I thought I got it, but the game crashes after enabling the modding--it complained about not being able to open the shop.
Anthoni 27 nov, 2018 @ 8:27 
Vim só pela insígnia. :steammocking:
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