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It's the new RustUGC\RustUGC.exe
Though it is mentioned in the new guide, just not here.
Also it looks great, much better and a hell of a lot more streamline. Much needed update thanks.
Well spotted.
After uploading the update, the workshop page ( spooky house map ) Shows it's updated, has the update notes added in the ugc, all that stuff etc, but upon completion the Rust ui read failed.
So it seems the upload was good, but I got an error message back after it finished.
Log:
Log: UpdateItem() 1546005308
Log: Update Content folder: C:\Users\mik\Desktop\vcd backups\Creepyhouse
Log: Update submitting...
Log: Updating 1546005308...
Preparing Config
Log: Updating 1546005308
Preparing Content
Log: Updating 1546005308..
Uploading Content
Log: Updating 1546005308
Committing Changes
Log: OnSubmitItemUpdate()
Log: SubmitItemUpdate 1546005308 success
Log: Updating 1546005308...
ERROR
Log: Saved upload details to UploadItems.cfg
Log: SteamAPI_Shutdown()
Log: Log closed at 13:36:26 - 10/12/2018
Log: Log run time: 0 Hours, 14 Minutes, 49 Seconds
Ok: Log closed.
By the looks of the log here, I'd guess it ( without my input ) tried to update again as it was finished. note the Success line followed by the updating line. Both id's are for the same map, so it's not trying to go down my list or anything like that.
As I said It seems to have worked fine, but tosses in that little error at the end.
Edit:2nd map updated, didn't get the error. must have been a one off.
a few questions=
MyVCDMods\MyFirstMod
is MyFirstMod the content folder for selected map?
is My2ndMod the content folder for next map and so forth
not MyVCDMods folder
also if your marked as contributor for other creators maps thier map name is in my list of existing workshop items mod to update list=ill be carful not to upload one of enexes maps etc
also fodder my game downloaded a workshop content too
i not checked it yet
ima run another update on my map to confirm it right file paths
i have 30 maps to update lol
so for say pool of death. you want a folder "PoolofDeath"
in that folder you keep the original file setup, udkgame\config and udkgame\content with the mod and localization folders as per normal.
so You'll end up with a new folder for each map, each containing the udkgame/etc.. folders.
is it safe to ignore these load warnings=
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Plate_02_shard1 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Plate_02_shard2 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Plate_01_shard1 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Vase_01_shard1 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Vase_02_shard1 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Glass_03_shard1 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Vase_03_shard1 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Vase_01_shard2 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Glass_02_shard1 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Vase_02_shard2 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Vase_03_shard2 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Glass_01_shard1 in GP_Horror_Archetypes
StaticMesh Env_Hor_Base_01.Meshes.Deco.S_Env_Hor_Plate_01_shard2 in GP_Horror_Archetypes
MyFirstMod the content folder for selected map?
My2ndMod the content folder for next map and so forth
not MyVCDMods folder
folder structure is normal
this correct?
just ran another update and it didnt add another change note
no fail though=it said updated item
anyhow i run it a few times=somethings seems glitchy but not sure
Basically before update we had C;\steam etc...\viscera\udkgame\etc..
Now you just want to make a new folder to keep all your maps, and a new folder for each map.
so as an exapmle, c:\vcdmaps\map1, c:\vcdmaps\map2 and so on.
Within the "map1" fodler, you keep the pervious structure as it was before.
So the map goes in c:\vcdmaps\map1\uddkgame\content\mods\map1\map1.udk
The INT file would be in c:\vcdmaps\map1\uddkgame\content\mods\localisation\int\map1.int
and the ini goes in c:\vcdmaps\map1\uddkgame\config\map1.ini
Then in the rust ucg, you highlight "map1" and the content folder selected should be C:\vcdmaps\map1
Hopefully that makes a little more sense.
open editor save map exit editor start tool submit update
updated item but it not add change note number
file structure i have=
C:\Users\scott\Desktop\A JANITORS STUFF
C:\Users\scott\Desktop\A JANITORS STUFF\Cemetary
C:\Users\scott\Desktop\A JANITORS STUFF\Cemetary\UDKGame
C:\Users\scott\Desktop\A JANITORS STUFF\Cemetary\UDKGame\Config ini here
C:\Users\scott\Desktop\A JANITORS STUFF\Cemetary\UDKGame\Content
C:\Users\scott\Desktop\A JANITORS STUFF\Cemetary\UDKGame\Content\Mods udk and upk
C:\Users\scott\Desktop\A JANITORS STUFF\Cemetary\UDKGame\Content\Mods\Localization
int file there
Cemetary as content to upload?
C:\Users\scott\Desktop\A JANITORS STUFF\Cemetary
that is the setup for 1st map folder
second map folder have same structure
is file tree correct
Workshop page shows the 10th update with the notes in there too.
i see 4 updates after running update a few times and it didnt add any change notes???
i smell a bug so i restart steam to see if i see 10 changes to temple of death and not 4????