Viscera Cleanup Detail

Viscera Cleanup Detail

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Check Area condition.
A great little kismet script, and will take away a lot of errors and reduce my kismet for two of my maps from 40 seperate variables, to just this one condition script.
How exactly does it work? I see the radius and area nodes.
What do I set as location? a target point?
How is the radius measured?
More importantly, can I cover a room in some sort of trigger or volume to check the whole room in one go?
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Showing 1-3 of 3 comments
BlackEagle  [developer] 10 Dec, 2018 @ 11:55pm 
Oh fi, I still have to do a write up on all these new things for you guys. Haven't had the time.

The Check Area condition works by checking for objects within a "sphere".
So you simply input a location(which you can get from a target actor separately if you want), and then a suitable radius(which you can visualize with a sound actor for example if you don't know your units).

When you call the condition it will check for any actors you set as valid, and then output them.
If there are any of that type present, it will come out Blocked. Otherwise, Clear.


If you want to check the space defined by a trigger volume, simply use a "Get Touching" action.
With that you can get all the actors touching an object. From there, you run them through a Compare Archetypes or Compare Classes condition.
Last edited by BlackEagle; 11 Dec, 2018 @ 4:06am
cannonf0dder 33 11 Dec, 2018 @ 12:52am 
Cool thanks. Sphere should work ok on my gauntlet map, may have to use the get touching trick for my tutorial map, currently using a very slap dash counter.
BlackEagle  [developer] 11 Dec, 2018 @ 4:07am 
Ah, had the results I mentioned there reversed. Fixed now.

Blocked obviously means it found a valid actor, clear means it didn't.
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