RUNNING WITH RIFLES

RUNNING WITH RIFLES

RUNNING WITH RIFLES Workshop
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Kai 19 Mar, 2017 @ 10:25am
Command and Conquer overhaul mod?
The game has the function to use vehicles and infantries with weapons, so is it possible to implement C&C gameplay in a RTS setting as well?

Player setup:

1 Player plays as a GDI Commander (or NOD commander on the opposing team), he is the only one that can construct buildings, build vehicles and weapons, and order units.

The rest on his team are 'infantry' which doesn't stray far from how regular infantries play in this game, except all soldiers starts off with a automatic rifle with low damage and moderate accuracy.

The AI controls robotic vehicles such as 'Harvesters'. They seek out tiberium out in the field (which is harmful to humans aka players to walk on without protection) and return to any refineries that's free to unload tiberium in exchange for "$" (RP).

The RP system is modified so the team gains a large collective amount of shared RP in the beginning (the infantry automatic rifle is free to use) to build buildings, vehicles, and weapons and items (like shock trooper weapons and armor).

The tech should utilize vanilla C&C concepts, it's possible to incorporate Red Alert 1-3 ideas for different versions.
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Showing 1-7 of 7 comments
Mellcor 19 Mar, 2017 @ 10:44am 
Sounds a lot like natural selection 2.
Ovalcircle 1 (Banned) 19 Mar, 2017 @ 11:34am 
Pretty sure this might as well be impossible or it needs extensive modding to be put in. Personally, I think this is a great idea to shake things up, but I'm almost certain this can't happen due to the way the game is programmed. Then again, I know zip about modding so don't take my opinion as fact.
Last edited by Ovalcircle; 19 Mar, 2017 @ 11:35am
Kai 19 Mar, 2017 @ 12:00pm 
Originally posted by ovalcircle:
Pretty sure this might as well be impossible or it needs extensive modding to be put in. Personally, I think this is a great idea to shake things up, but I'm almost certain this can't happen due to the way the game is programmed. Then again, I know zip about modding so don't take my opinion as fact.
Well the ai already exists in the game, they move from point to point and can shoot. So the basics of the AI can be reprogrammed to target a resource node that can spawn in the world, and retrieve the contents to refineries, which is another entity they interact with.

Heck you don't even need a AI at all if players can 'ride' harvesters.

Commander mode being a top down camera is possible, think of it as a spectator mode with fog of war (meaning enemies aren't rendered unless X distance from players or buildings) where you control a invisible entity with the ability to scroll the map...

Programmically, all these functions are in the game engine, albet in a crude fashion if you have to mod it in.
Last edited by Kai; 19 Mar, 2017 @ 12:02pm
Kai 19 Mar, 2017 @ 12:02pm 
Originally posted by s8. Mellcor:
Sounds a lot like natural selection 2.
Natural Selection mod and NS2 took these concepts from classic C&C Games.

https://www.youtube.com/watch?v=e-ZEwAZ0tl0

https://www.youtube.com/watch?v=F-2NF8VSPEc

https://www.youtube.com/watch?v=G_-Hd0puXIY

It's probably easier to mod in Red Alert, due to the fact that this game takes place post-WW2 during the cold war era.

The fun fact about C&C mods, they don't have to use realistic stats for anything. Especially when you have massive weapons like the classic Mammoth tanks.

A lot of the units in Red Alert has 'faction' specialization, like 2 cannons mounted on a medium tank, flamethrower infantry, Tesla towers and Shock Troopers, etc.

A lot of fictional weapons with pros and cons.
Last edited by Kai; 19 Mar, 2017 @ 12:21pm
Kai 19 Mar, 2017 @ 12:14pm 
Tiberium Dawn is the easiest to work with due to the fact that it's the oldest in the series, so a lot of units operate on simple mechanics:

Infantry takes 7-10 hits with it's weapon to kill other Infantries, does puny damage to stronger units such as armor, but can outnumber and mow down light vehicles if time and number is a given.

You have rocketeers which are rocket infantries, that does little damage to other infantries but big damage against vehicles and air. Yeah it doesn't make sense in a realistic point of view, but this is a RTS setting we are talking about.

Harvesters takes little damage from infantries, but can choose to run over them if they choose, since in this game AI vehicles actually can decide to 'run' over your infantries trying to attack them if they have no weapons.
Last edited by Kai; 19 Mar, 2017 @ 12:22pm
Mellcor 22 Mar, 2017 @ 1:56am 
Well I guess u better start modding as no1 is gona do this for you
Mellcor 22 Mar, 2017 @ 1:56am 
For modding help join the rwr discord
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