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Heck you don't even need a AI at all if players can 'ride' harvesters.
Commander mode being a top down camera is possible, think of it as a spectator mode with fog of war (meaning enemies aren't rendered unless X distance from players or buildings) where you control a invisible entity with the ability to scroll the map...
Programmically, all these functions are in the game engine, albet in a crude fashion if you have to mod it in.
https://www.youtube.com/watch?v=e-ZEwAZ0tl0
https://www.youtube.com/watch?v=F-2NF8VSPEc
https://www.youtube.com/watch?v=G_-Hd0puXIY
It's probably easier to mod in Red Alert, due to the fact that this game takes place post-WW2 during the cold war era.
The fun fact about C&C mods, they don't have to use realistic stats for anything. Especially when you have massive weapons like the classic Mammoth tanks.
A lot of the units in Red Alert has 'faction' specialization, like 2 cannons mounted on a medium tank, flamethrower infantry, Tesla towers and Shock Troopers, etc.
A lot of fictional weapons with pros and cons.
Infantry takes 7-10 hits with it's weapon to kill other Infantries, does puny damage to stronger units such as armor, but can outnumber and mow down light vehicles if time and number is a given.
You have rocketeers which are rocket infantries, that does little damage to other infantries but big damage against vehicles and air. Yeah it doesn't make sense in a realistic point of view, but this is a RTS setting we are talking about.
Harvesters takes little damage from infantries, but can choose to run over them if they choose, since in this game AI vehicles actually can decide to 'run' over your infantries trying to attack them if they have no weapons.