RUNNING WITH RIFLES

RUNNING WITH RIFLES

RUNNING WITH RIFLES Workshop
Create your own mods, discover content created by the community and launch your RWR experience into another level.
Bootseey 14 Feb, 2017 @ 4:39am
Planetside 2 Overhaul Mod
Think about it, this game is already a base capping type and it has 3 factions. This is exactly the same way with Planetside 2, only it is in First Person.

I would like some ideas for what to implement into this mod. Such things like what would an elite be? Should the spawn truck be the sundy? What would the armory truck look like?

Another issue I need to solve is map making, how to make the Vanu Tank (It has no turret, only a chasis with a maingun inside of it which would require turning of the whole chasis.) Also if you can get me into contact with the creator of the mass effects mod creator, I would be able to obtain the weapon sounds and it would help make the Vanu Sovereignty.

Again, just need some ideas. ANY IDEAS ARE WELCOME
Last edited by Bootseey; 14 Feb, 2017 @ 4:41am
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Showing 1-8 of 8 comments
Paras (Banned) 15 Feb, 2017 @ 3:06pm 
I hope you only think about RwR with the PS2 factions and maybe weapons and vehicles and not the gameplay of PS2...
Ammo-truck could be also a sunderer - the ammo-sunderer - the spawntruck instead just an usual sunderer maybe both with also different cammos/ sprays so you can distinguish better between both
Well magrider... hope only based on it's appearance and not it's characteristics - based on the hole game: you only talk about the appearance I hope...

With elite you mean this soldiers in RwR who are stronger and most of time have armor and better weapons and also drop special stuff? Max-units I would say... but hard because they are a lot bigger than common units so they also have a bigger hitbox. Maybe the heavy assault?
Bootseey 16 Feb, 2017 @ 3:43am 
Max is already the EOD
Paras (Banned) 16 Feb, 2017 @ 4:52am 
Than heavy assault ;)

If you are a professional modder you could put in classes (skins for the classes) dependent on their specials (suit, secondary wpn etc.) - for example: medic is the guy with medikit, light assault - c4, recon - camo suit, ingenieur - yeah... how about repairing vehicles, and heavy assault - armor and some kind of rocketlauncher (Javelin, RPG7 etc.) hope I not forgotten anything...
Bootseey 16 Feb, 2017 @ 5:15am 
The heavy assault is planned to be a vest T2 and I wouldnt say im professional as this is my first time making a whole mod.
Last edited by Bootseey; 16 Feb, 2017 @ 5:16am
Paras (Banned) 16 Feb, 2017 @ 8:26am 
Well this is like learning swimming in the open ocean :° because this seems a really hard project even for people who be experienced in modding. Good luck
Kirathel 13 Mar, 2017 @ 11:45am 
For Light Assault, you could do something like Chicago Ted's exosuits, namely low protection armor with a large speed boost. They would have mainly carbines or rifles like the normal PS2 class.

Stealth can obviously be with stealth suits, although I would recommend giving their suits some armor capabilities. They could of course use sniper rifles, but it would be cool if they could get silenced weapons too.

Could MAXes be EOD's? Maybe with a few more hits to compensate and machine-gun weapons without forcing prone could replicate their anti infantry capabilities, perhaps a reloadable missile launcher for a few of them as a primary, as their anti vehicle weapons.

Kirathel 13 Mar, 2017 @ 12:04pm 
I think perhaps you could make the armory be a deployed sundy, and the spawn an undeployed one. Not the best idea but i've got nothing else. For the Vanu tank you could take cues from the Geth Land Vehicle, tis about the same thing.

Kirathel 4 Apr, 2017 @ 5:33pm 
Is this project really dead?
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