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OMG, thanks very much for that map. 'Saw some screenies recently, hoped it will be available someday, was pretty excited about it. And here it is. Just downloaded it and just tried 5 min before having to leave Steam (loving it so far, really) and will dive into this tonight for good.
Mostly playing that game at night, mostly.
All the Best.
Thanks a bunch for your work, Ulreth', played a lot that map (V2) sunday. Loving the level design on that Oil Rig. Really new and refreshing, definitely. Here and there, cool lighting ideas. Neat. About the loot, thanks for the set Hatchet. That one helps a lot to meet daylight. By the way, imo, that sequence is really similar to Broadway 2's first spawn spot building in terms of pace: solo or even in a co-op' situation, we got to be patient.
So, sincerly, really enjoying it and recommending it. Respect for your work, you were not lazy lol. Only hesitation my side: maybe too many Gene Therapies. Saying maybe, yeah, played a lot solo and then in co-op' conditions with (only) 2 badass teammates but not with a full 8 team. So, not really sure. Anyways, thanks very much and please keep it up!
All the Best.
Thanks for all the feedback!
Checking this ASAP and please keep up the good work
All the Best.
Full changelog at the first post
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1598950835
- Added dynamic difficulty system for final objective based on player count
- Added player respawn after 15 seconds of round start (late join)
- Added option to unlock main doors from the back (shortcuts)
- Added final objective music
- Added extraction camera panning
- Fixed bunks key softlock
- Fixed minor player clip
- Fixed code skip