Distance

Distance

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LucasC.exe 1 29 Dec, 2018 @ 6:17pm
Collision Mod Idea
For anyone who can mod this game: I personally believe there should be a mod that allows car collision with other players in active multi player. Since everyone originally started in the same place, the collision mechanics could start as soon as everyone has left be phased into another car (I.e. as soon as they occupy their own space they gain the ability to collide with others.)

Some friend and I are very competitive with Distance and our races always end up coming down to the best time. It would throw a nice little wrench into the mix if we could slam into each other. This way our races are no longer just about who can finish the track fast enough, but also who can finess their way around the other dangerous drivers.

If you like this idea and are willing to create it, hit me up on my steam.

Just a thought.
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Showing 1-4 of 4 comments
-Ω- 52 29 Dec, 2018 @ 6:28pm 
I personally don't see the point in it. Would it really add all that much to the game?
Californ1a 20 29 Dec, 2018 @ 6:42pm 
Collision doesn't really make much sense for Distance. This has already been discussed many, many times before.
LucasC.exe 1 29 Dec, 2018 @ 6:51pm 
Originally posted by Californ1a:
Collision doesn't really make much sense for Distance. This has already been discussed many, many times before.

I personally would enjoy it, I was just curious if there was anyone else who was like minded.
Californ1a 20 29 Dec, 2018 @ 7:14pm 
There are plenty of others who have said they would also want collisons, but when you take the time to think about it beyond just "I want to bump my friends off the road/into obstacles," then it just really doesn't make sense for the type of game Distance is. It's neither a traditional racer going around in laps, nor is it a combat racer where that kind of mechanic would make more sense.

There are too many issues with it once you start thinking about it. Firstly, connection speed and lag/latency would be a major issue - you'd probably start bumping into "invisible" players who are very far ahead or behind where their actual collision ends up on your side. Ever spectated in multiplayer? You will have seen people bounce around quite a bit if their connection is a little slow, and this is because it's p2p servers.

Also, as you mentioned in the OP, you all spawn in the same location (which allows for a larger player cap since you don't have to spawn horizontally), so you'd have to have some kind of arbitrary timeout period, which wouldn't work on a large number of maps where the start area is a small enclosed area for an extended duration. Speaking of which, many maps require you to go through small gaps or such, which means it would be impossible for people to keep up with each-other, even if you're of the exact same skill level and have practiced the map hundreds of times, because you would have to wait for one person to go through the gap at a time.

It can also cause leaderboard issues if you're able to bump other players forward to "assist" them to the point where they'd be able to get a time that isn't possible in solo - this is why local splitscreen has leaderboard upload disabled (also because if your friend beat your time, it would previously upload to global under your name in splitscreen before it was disabled).
Last edited by Californ1a; 29 Dec, 2018 @ 7:19pm
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