FIREFIGHT RELOADED

FIREFIGHT RELOADED

Welcome to the FIREFIGHT RELOADED Workshop!
Here, you can upload your custom content to expand your universe. New weapons, gamemodes, maps, and more are hosted here.
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alemismun 16 Oct, 2016 @ 9:18am
How to port weapons from another source mod to this one.
They were made in the same engine, so Im sure they must work.
I want to know what file location to place the weapon files.
And where is the script that says what weapons will spawn on maps. (So I can add thoose weapons to the list)
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Showing 1-4 of 4 comments
Theuaredead` 1 16 Oct, 2016 @ 9:25am 
Weapons are built within the game code (CPP/H), the weapon scripts just tells the engine general information about the weapons.

You can remake the weapons with the Custom Scripts, but if the weapon is too complex then you won't be able to get it in-game.
alemismun 16 Oct, 2016 @ 9:26am 
Originally posted by Theuaredead`:
Weapons are built within the game code (CPP/H), the weapon scripts just tells the engine general information about the weapons.

You can remake the weapons with the Custom Scripts, but if the weapon is too complex then you won't be able to get it in-game.
Witch means that I cant take a weapon from... gmod for example and place it in the game files?
Theuaredead` 1 16 Oct, 2016 @ 7:52pm 
Originally posted by alemismun:
Originally posted by Theuaredead`:
Weapons are built within the game code (CPP/H), the weapon scripts just tells the engine general information about the weapons.

You can remake the weapons with the Custom Scripts, but if the weapon is too complex then you won't be able to get it in-game.
Witch means that I cant take a weapon from... gmod for example and place it in the game files?
We don't use LUA or GMod's code so it's imposible to do that
alemismun 17 Oct, 2016 @ 12:42am 
Originally posted by Theuaredead`:
Originally posted by alemismun:
Witch means that I cant take a weapon from... gmod for example and place it in the game files?
We don't use LUA or GMod's code so it's imposible to do that
oh.
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Showing 1-4 of 4 comments
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