Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Advance to the Steam Age
Explore modified graphics as well as new scenarios, maps, AI, and more! Ready to share your creations with the world? Upload right from the in-game mod manager.
amyhaf 7 Dec, 2019 @ 2:59am
Impenetrable Walls?
Was pretty happy with how things have been going with the base editor, especially when i discovered "black paint rocks" -- just awesome from a dungeon crawl creation aspect.

However when i discovered that a ranged unit in one corridor could fire upon another unit in a parallel corridor 10 hours of work went down the tubes.

Is it fair to say there is no "easy" way of implementing a true flat or invisible barrier (not only blocks movement but also ranged attacks or maybe LOS) of any kind?

Also couldn't think of a creative way to do this with triggers.
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Showing 1-7 of 7 comments
Zeus 19 11 Dec, 2019 @ 7:13am 
Due to the old engine, lack of physique, I would say is a impossible task by triggers

Although, change the way the unit shoot could help I think, this require 3Ds Max. Basically make the unit shoot straight not up. This would make the arrow to hit the obstacle.

Is an idea I never tried ;)
amyhaf 11 Dec, 2019 @ 9:59pm 
That is an interesting idea, but might not be exactly what I am after.

I am completely open to modding btw, I should have stated.

What I need is a way to lay something between units that makes them undetectable to one another. Think corridors of a dungeon, say two corridors running in parallel side by side, separated by air (space, blackness, wall, anything), and if a blue unit is in one corridor, and a red unit is in the other, they cannot affect eachother (cant shoot eachother, maybe even cant "LOS" eachother).

Now later when those 2 corridors merge up ahead into one room, they will see eachother and act accordingly.

I half-way accomplished this by painting "black rock" (basically a 'cliff' terrain that is negative space black) in between the corridors. It looks great (just like how you'd draw an old D&D map) and handles units movement exactly as expected, they cannot touch eachother or walk across to one anothers corridor. But sadly as mentioned they see eachother and start lobbing projectiles back and forth.

If i could just get a terrain, or invisible wall, or a way to mod some object/obstacle that (a) prevents ranged attacks/LOS and (b) is not a visual 100 foot tall cliff that you cant actually see your units behind to manipulate them.... I'd be off to the races!
Last edited by amyhaf; 11 Dec, 2019 @ 10:03pm
DLokiD 12 Dec, 2019 @ 5:19pm 
you can make invisible walls by placing cinematic blocks then using the change unit type trigger and select invisible gate or wall.
amyhaf 13 Dec, 2019 @ 3:55am 
Originally posted by aomlover:
you can make invisible walls by placing cinematic blocks then using the change unit type trigger and select invisible gate or wall.
Right, I can also just place the invisible wall right from the editor objects list. My issue is the invisible wall only prevents movement.... not ranged attacks or LOS.

Does anything block LOS or ranged attacks?
DLokiD 13 Dec, 2019 @ 5:46am 
ah i'm sorry for that, ye i get your problem now i hope this gets an answer.
Zeus 19 13 Dec, 2019 @ 10:24am 
I will see what I can do
amyhaf 14 Dec, 2019 @ 12:08am 
No worries at all, and thank ya'll
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