Hand of Fate 2

Hand of Fate 2

Does fate favor you, Game Master?
Create and submit all-new encounters, challenges, equipment, traits, and more and shape your own adventures in the Game of Life and Death.
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Foxy Grandpa 24 Jul, 2018 @ 3:19pm
HOF2 Mod Tools Endless Mode - Choose Adventure Bugged?
Endless Mode pauses on the "A Thirst for Adventure" encounter when you are about to choose your first adventure and these errors appear in the console:

[ASSERT] No possible Success trial outcomes found on Card_AD_Corrupted UnityEngine.Debug:LogError(Object, Object) Defiant.Modding.DebugUtils:Assert(Boolean, Object, Object) Defiant.Modding.Trial:GetOutcome(TrialOutcomeLink, TrialOutcomeGetterData) Defiant.Modding.Trial:InitOutcome(TrialCard, TrialOutcomeLink, TrialOutcomeGetterData, Action) Defiant.Modding.Trial:InitSuccessOutcome(TrialCard, Encounter, Action`2) Defiant.Modding.<Init>c__AnonStorey5:<>m__0() Defiant.Modding.Encounter:OnEndBehaviour(Encounter, Action) Defiant.Modding.<StartBehaviour>c__AnonStorey6:<>m__0() Defiant.Modding.NodeCanvas.Framework.Graph:Stop() Defiant.Modding.EncounterTree:Continue(Int32) Defiant.Modding.ConditionNode:OnConditionSuccess(Int32) Defiant.Modding.JunctionNode:OnEnter(Agent, IBlackboard, List`1) Defiant.Modding.ActionNode:OnComplete(Boolean, Agent, IBlackboard, List`1) Defiant.Modding.<OnEnter>c__AnonStorey1:<>m__0(Boolean) Defiant.Modding.NodeCanvas.Framework.<ActionUpdater>c__Iterator0:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Defiant.Modding.NodeCanvas.Framework.ActionTask:ExecuteAction(Agent, IBlackboard, List`1, Action`1) Defiant.Modding.ActionNode:OnEnter(Agent, IBlackboard, List`1) Defiant.Modding.ETNode:OnExecute(Agent, IBlackboard, List`1) Defiant.Modding.NodeCanvas.Framework.Node:Execute(Agent, IBlackboard, List`1) Defiant.Modding.EncounterTree:EnterNode(Node) Defiant.Modding.EncounterTree:Continue(Int32) Defiant.Modding.ConditionNode:OnConditionSuccess(Int32) Defiant.Modding.JunctionNode:OnEnter(Agent, IBlackboard, List`1) Defiant.Modding.ETNode:OnExecute(Agent, IBlackboard, List`1) Defiant.Modding.NodeCanvas.Framework.Node:Execute(Agent, IBlackboard, List`1) Defiant.Modding.EncounterTree:EnterNode(Node) Defiant.Modding.EncounterTree:EnterPrimeNode() Defiant.Modding.Encounter:StartBehaviour(Encounter, IEncounterSource, Action) Defiant.Modding.Trial:Init(TrialCard, Int32, Action`2) Defiant.Modding.<RunTrialInit>c__AnonStorey7:<>m__0() Defiant.Modding.<WaitForPrefabLoad>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


[ASSERT] No possible Success trial outcomes found on Card_AD_Thieves UnityEngine.Debug:LogError(Object, Object) Defiant.Modding.DebugUtils:Assert(Boolean, Object, Object) Defiant.Modding.Trial:GetOutcome(TrialOutcomeLink, TrialOutcomeGetterData) Defiant.Modding.Trial:InitOutcome(TrialCard, TrialOutcomeLink, TrialOutcomeGetterData, Action) Defiant.Modding.Trial:InitSuccessOutcome(TrialCard, Encounter, Action`2) Defiant.Modding.<Init>c__AnonStorey5:<>m__0() Defiant.Modding.Encounter:OnEndBehaviour(Encounter, Action) Defiant.Modding.<StartBehaviour>c__AnonStorey6:<>m__0() Defiant.Modding.NodeCanvas.Framework.Graph:Stop() Defiant.Modding.EncounterTree:Continue(Int32) Defiant.Modding.ConditionNode:OnConditionSuccess(Int32) Defiant.Modding.JunctionNode:OnEnter(Agent, IBlackboard, List`1) Defiant.Modding.ActionNode:OnComplete(Boolean, Agent, IBlackboard, List`1) Defiant.Modding.<OnEnter>c__AnonStorey1:<>m__0(Boolean) Defiant.Modding.NodeCanvas.Framework.<ActionUpdater>c__Iterator0:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Defiant.Modding.NodeCanvas.Framework.ActionTask:ExecuteAction(Agent, IBlackboard, List`1, Action`1) Defiant.Modding.ActionNode:OnEnter(Agent, IBlackboard, List`1) Defiant.Modding.ETNode:OnExecute(Agent, IBlackboard, List`1) Defiant.Modding.NodeCanvas.Framework.Node:Execute(Agent, IBlackboard, List`1) Defiant.Modding.EncounterTree:EnterNode(Node) Defiant.Modding.EncounterTree:Continue(Int32) Defiant.Modding.ConditionNode:OnConditionSuccess(Int32) Defiant.Modding.JunctionNode:OnEnter(Agent, IBlackboard, List`1) Defiant.Modding.ETNode:OnExecute(Agent, IBlackboard, List`1) Defiant.Modding.NodeCanvas.Framework.Node:Execute(Agent, IBlackboard, List`1) Defiant.Modding.EncounterTree:EnterNode(Node) Defiant.Modding.EncounterTree:EnterPrimeNode() Defiant.Modding.Encounter:StartBehaviour(Encounter, IEncounterSource, Action) Defiant.Modding.Trial:Init(TrialCard, Int32, Action`2) Defiant.Modding.<RunTrialInit>c__AnonStorey7:<>m__0() Defiant.Modding.<WaitForPrefabLoad>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Last edited by Foxy Grandpa; 24 Jul, 2018 @ 3:22pm