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Ale Navarro 25 Feb, 2019 @ 12:09pm
Steam VR 2.0 problem in Unity - Hand controllers run away from camera while using Tracked Pose Driver :(
Hi guys, how are you?
We are developing a VR app using HTC vive (1), using Steam VR 2.0. in Unity 2018.3.6.

We are making a training software in which the main mechanic is walk and we have a problem here:

The automatic tracking of the position of HTC is disabled in the object that carries the Camera Component.
We are using Tracked Pose Driver, and it works, but the hand controllers doesn't use the camera as reference, and they run away from it.

I have some images to explain this better.

How it should react:
https://imgur.com/KixgjrY

How it really does:
https://imgur.com/a/4rAYW6z

And here it is the component we are using to freeze it:
https://imgur.com/a/4rAYW6z


Can anyone tell me how to fix the hands that are running away from the character?

I so appreciate this.
Thanks a lot.

Regards!