Age of Empires II (2013)

Age of Empires II (2013)

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Neky 23 Feb, 2019 @ 8:00am
I can't activate my objectives by A.I. signals and triggers. What's the matter?
I'm making a scenario in AOE II HD.
I wanted to activate my goals differently by its difficulty, so I made it like this:

===== TRIGGERS =====

[Trigger 1] - on
C#0: A.I. signal
- signal 1
E#0: activate trigger
- Trigger 3

[Trigger 2] - on
C#0: A.I. signal
- signal 2
E#0: activate trigger
- Trigger 4

[Trigger 3] - off
(A main objective for easy mode)

[Trigger 4] - off
(A main objective for moderate or higher mode)

===== A.I. =====

(defrule
(difficulty == easy)
=>
(set-signal 1)
(disable-self)
)

(defrule
(difficulty <= moderate)
=>
(set-signal 2)
(disable-self)
)

This is how I made, but I couldn't have any of two activated. There wasn't any error message when I tested it, but just my objectives are not on at all. Of course, if I turn those two objectives on, then they shows at the same time.

I added a condition of "C#1: difficulty" for each objective trigger, but it didn't go well, too.

What's the problem with my script or triggers? Anyone who suffers or suffered from same matters?
Thanks.
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Showing 1-2 of 2 comments
magor.willi 1 3 Apr, 2019 @ 4:26pm 
Maybe a silly question, but you don't mentioned how exactly have you linked the AI to you scenario. I mean have you load this particular AI for some PC player to connect it with the scenario?
Last edited by magor.willi; 3 Apr, 2019 @ 4:26pm
egonzalez.ieu2013 17 Apr, 2019 @ 5:32am 
I would suggest you contacting Bassi,Hammister, PhityPhiladelphia or Chrps they know about this :)
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Showing 1-2 of 2 comments
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