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Yep, it should, that's why I created complex concept for mining and material cost for both building and repairing ships which would lead to some fundamental changes (much faster, but much more limited repairs, also existence of raidable mining convoys and ability to setup over time income of base materials). We will see if we get to implementation. As far as multiple ships joined being a thing, George said the issue is at sectors transition so I wouldn't bet on that happening.
By the way, a little off topic, but i wanted to thank you for changing the medbay respawn mechanics so your crew revives you in a new body, instead of sacrificing their own body. That solves so much issues for a mod that i have been making from time to time (like for an
eternity, sadly dont have that much time ). I want to make it like a journey to a very distant star system with some adventures on the way. So it was on hold until we would have a possibility for a reasonable fast return to the last location after death. Now with this ability to let your crew members stay on your ship with medbay, while you take a "logistics room" spawned shuttle to explore nearby sectors, it is a perfect solution to be able to revive on your ship every time instead of on the home base. Now if we only would have the possibility to upload like a folder of fleets with different locations to a workshop as 1 item, instead of every fleet with its own location being a separate item, it would be even more perfect.