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Teleport area distorted texture
Because i have a rather complex teleport area i distorted the mesh a lot (moving verts edges and faces) so the texturemapping isn't really that appealing anymore.

I'm not confident about my texturing skill inside hammer so i though i'd ask if there is an easy way to set the texture to some uniform coordinates.
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Let's just assume i didn't ask and found the obvious icon in the toolbar :D
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