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Another thing is that the tools have issues recompiling materials with wind enabled, so it might not have updated it properly. Setting assetsystem_quiet_inputs_before_recompile to 0 from the console before recompiling them should help with that.
https://imgur.com/a/gCaxrC8
I'm not certain, but those wind values look pretty high. I'm guessing the a larger model will amplify the effect more, leading to that behavior. If you have the map running, the wind should be visible in Hammer, and update in real-time when you chagne the settings.
Yes, but with a space instead of the =.