Kingdoms and Castles

Kingdoms and Castles

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Ronin-XIII 5 Apr, 2020 @ 1:06pm
Question on modding limits
So how crazy can the mods get? Is it more simple with moving assets around and combining them? Could we make it so our kingdom can make ogres and dragons ourselves? faction conversion to make your kingdom orcs and goblins themed?

Just curious what to expect and what we know so far. :)
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Showing 1-4 of 4 comments
Agentfox 11 7 Apr, 2020 @ 8:47am 
As far as modding goes in this game, the way it works is it literally injects a modder made script and modder made assets into base game, so the process of modding is pretty similar to the process of making the game itself, in that sense, modding is mostly unlimited when it comes to creating new things to add to the game, but it takes more time and resources to change existing parts of the game, but nothing is impossible, it's just a question of how and how much work would need to be put into it
Agentfox 11 7 Apr, 2020 @ 8:50am 
To give an example, New Lands is probably the most famous mod bc it's something people have been asking for for a very long time, but the creator of New Lands, Cedric from the discord, had more difficulty making that mod than most people, bc he had to follow a more complicated process, it wasn't impossible, but very difficult, although Cedric belng the legend he is did it anyway and we now have New Lands
Ronin-XIII 7 Apr, 2020 @ 10:38am 
thank you for the detailed explanation. :)
Agentfox 11 7 Apr, 2020 @ 4:54pm 
np :)
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