PAYDAY 2

PAYDAY 2

PAYDAY 2: Workshop
Skins are something that adds that little extra something to PAYDAY 2. And we love seeing you making them! now the community can partake in the development of PAYDAY 2. Create, Submit, Vote, Comment
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Yamaha 17 17 Nov, 2016 @ 9:32pm
[@OVERKILL] Various issues.
Let me start off by saying...what the hell?
As much as i would like to simply ignore this issue, i just can't. Because as a content creator -- i value quality, and i feel that i almost have a responsibility before those who vote for my work, expecting to get what they see in those screenshots.

https://i.imgsafe.org/e91bd105a3.png

^ The quality of the pattern is nowhere near the same; were there technical complications behind this decision that i am unaware of? Have i made a mistake? I'm positive i followed the guidelines you provided. Was it because of optimization? To cut down on resource management on low-end machines?

List of affected skins (may be more):
Rednavi's Combat Medic Pistol.
Kitab Langit's Battle Zone Rifle.
DerSushy's Cooldown Pistol.
Rex's Ancient Submachine Gun.
Delta Oreo's Vintage Pistol.

The changes are noticeable. What's the problem?

Don't get me wrong, i don't mind you editing our stuff to a degree, but when the original submission is not representative of the final product -- that's when i should speak out.

Granted, before i have the skin in my virtual hands, i won't be able to see the full impact from this. I would like some clarification. Anything, really. My workflow depends on it.

Thanks for reading.
Last edited by Yamaha; 18 Nov, 2016 @ 11:29pm
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Showing 1-7 of 7 comments
Rex 3 17 Nov, 2016 @ 9:57pm 
They downscale patterns to same memory (mite be wrong, not 100%) thats why Ive started to make skins with much much smaller stickers and patterns so they dont have poor downscaled look. Ill see if I can set up a topic to explain this and what people should be doing from now on
Last edited by Rex; 17 Nov, 2016 @ 11:38pm
Yamaha 17 17 Nov, 2016 @ 10:01pm 
Originally posted by Rex:
They downscale patterns to same memory thats why Ive started to make skins with much much smaller stickers and patterns so they dont have poor downscaled look. Ill see if I can set up a topic to explain this and what people should be doing from now on
Red already mentioned this. There's a way to downscale patterns without loss of quality if done properly. Then there's the option to simply ask for the source file, which in my case, is vector-based. It still doesn't explain why my gun was impacted the most by this. You don't see any pixelation on other skins. If anything, this is a side-effect of downscaling and then upscaling the pattern to fill in the negative space.

Most importantly, why has this not been addressed from the get-go? And only now?
Last edited by Yamaha; 17 Nov, 2016 @ 10:19pm
Rex 3 17 Nov, 2016 @ 10:09pm 
Originally posted by Yamaha:
Originally posted by Rex:
They downscale patterns to same memory thats why Ive started to make skins with much much smaller stickers and patterns so they dont have poor downscaled look. Ill see if I can set up a topic to explain this and what people should be doing from now on
Red already mentioned this. There's a way to downscale patterns without loss of quality if done properly. Then there's the option to simply ask for the source file, which in my case, is vector-based. It still doesn't explain why my gun was impacted the most by this. You don't see any pixelatipon on other skins.
a lot of the skins do have pixelation issues, DerSushy showed me with the Leo skin, RedNavi has a screenshot I beleve that shows pixelation on the medic cross many skins are effected.

Also not every skin maker uses Vector based images and getting in contact with every skin designer to edit their textures to be smaller can be an issue with time restictions
Red 1 17 Nov, 2016 @ 10:10pm 
Saving memory was my initial theory, the problem is that the changes are highly inconsistent. Many skins actually keep their 1024x1024 textures while others are downgraded to something as low as 256x256.

The game also makes a TERRIBLE job at handling textures at 512x512 or lower, which is why my Star of Life has edge bleeding issues in the version added to the game. Same issue I tried to combat by using the highest resolution allowed yet they ended up ruining my textures anyway. Even if your 512x512 pattern is smooth as hell you will still end up with a blurry mess in the skin edit section of the game.

Let's face it, the game has far more pressing issues in terms of memory than a maximum of 8 skinnable weapons being present at a time. Downgrading these skins to such point is going to gain no sensible performance because anyone who can run this game at 60 FPS at all times will have no problem with the skins keeping their max resolution while people who have issues running the game will have them with or without the skins, especially when OVERKILL keeps goofing around by spawning an amount of cops their own engine can't even handle correctly no matter your specs.

I don't understand why we have options to switch on and off HQ weapons yet people who opt in for the HQ weapons still get the short stick by getting their skins kinda ruined anyway, even though their specs should be enough to handle those skins.
Yamaha 17 18 Nov, 2016 @ 1:29am 
It's not as bad in-game, when you actually hold it. But the more you zoom in, the worse it gets. I don't recall this being a problem with the earlier community safe.
Still waiting for that response.
Last edited by Yamaha; 18 Nov, 2016 @ 1:30am
Originally posted by Yamaha:
It still doesn't explain why my gun was impacted the most by this.

hehehehe...
https://puu.sh/slvNF/17e91660f7.jpg
Yamaha 17 18 Nov, 2016 @ 11:26pm 
Originally posted by DerSushy.exe:
Originally posted by Yamaha:
It still doesn't explain why my gun was impacted the most by this.

hehehehe...
https://puu.sh/slvNF/17e91660f7.jpg
I stand by what i said. Even though your skin is also affected, it's not as pattern-heavy.

---
OP updated.
Last edited by Yamaha; 19 Nov, 2016 @ 3:30am
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