Serious Sam's Bogus Detour

Serious Sam's Bogus Detour

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MrElix3r 12 Jul, 2017 @ 6:20pm
SetunitScene
I'm trying to make a door close after it opens by using the typical SetunitScene, and I thought it'd be pretty easy. Wouldn't setting resettime to true close the door after it opens or am I missing something?

Also another question: What is checkunitslot for?
Last edited by MrElix3r; 12 Jul, 2017 @ 6:22pm
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Showing 1-4 of 4 comments
Mr Stillwell 1 13 Jul, 2017 @ 1:09am 
If you just want to make it open when the player approches and close when he leaves, you can use a DoorVersus script and a collision area.

Please put editor related post in the editor forum.
Last edited by Mr Stillwell; 13 Jul, 2017 @ 1:09am
MrElix3r 13 Jul, 2017 @ 2:58am 
Sorry. I thought I clicked the editor subtopic.
Last edited by MrElix3r; 13 Jul, 2017 @ 2:58am
hipshot  [developer] 1 14 Jul, 2017 @ 3:01am 
Yea, the best way would just to use a versus door. The check unit slot is to see what unit a unit is, like, if it's a Doodad (doors and walls), or Actors (like orcs and gnaars), or items or so.
MrElix3r 14 Jul, 2017 @ 3:17pm 
Thanks.
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