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But anyway, the point is, you'd have to use a c# compiler to make a mod that changes that (And then you'd probably be adding new alternative RTG blocks, not changing the values of the old blocks).
I couldn't be bothered to install visual studio for that (yet), but that's unfortunately what you'd have to do.
I did try manually setting the array space value in the saved mod file (After copying and pasting the RTG into a new "RTG+" block in a mod) but while that value is in the mod file, the game seems to ignore it and just calculate the array space itself, so that didn't help.