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2. There's a way to give action points on ability use already built in, check out Hellion's momentum or Inquisitor's Tongue Pull for example. Add a point of type "move" (the types can be found in X2CharacterTemplateManager). After that, if you want to make it at reduced movement, create a custom X2Effect that reduces Shelter's mobility with a watchrule setup to remove it then attach the effect to his relocate.'
1. I'd add a second, list-invisible, ability that's only available with fracture active, that's basically a copy of relocate but gives the additional aim buff and can only target the fracture. You could make them share a cooldown too but, since it uses an actionpoint anyway, if a player really wanted to relocate once with a fracture and once with something else, I don't think it'd be a big deal.
Another possibility, is to use the bVisibleToAnyAlly flag in the visibility condition; this would allow him to use relocate on anything any ally could see, if you don't mind that. Then maybe give both him and his fracture and invisible ability that acts as a condition for the buff.
3. Dunno, you're probably on the correct path already.