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Diohq has an array called Squad, which contains a reference to every agent the player has.
I'm pretty sure I have something that works (or at least I'm in a good position to test out a few different approaches), but the OnLoadedSavedGame() callback (first time with DLC) doesn't appear to be triggering at all.
I first started up the app normally with no DLCs enabled and created and saved a game for later testing. It wasn't created with the mod, so when I load this with my mod it should trigger the OnLoadedSavedGame() callback.
Then I quit out, recompiled and launched the mod (confirmed via redscreen that it was loaded), then loaded the save game. Should have seen redscreens at least confirming these lifecycle callbacks are being executed, but not seeing a thing.
(and yes this is the same class that contains my working OnPostTemplatesCreated() function...THAT callback is working, but others aren't)
Kind of puzzled here.
Just a bit more testing, then I think I'm ready for publishing.