XCOM: Chimera Squad

XCOM: Chimera Squad

Create and Share Mods
Create your own enemies, characters, weapons, maps, and other content to expand XCOM: Chimera Squad. Mods are created by and for the XCOM community and are not officially supported by Firaxis or 2K.
Zaubberer 18 May, 2020 @ 10:04am
Looking for a Mod Team
I am curently planing a big mod and looking for a few skilled programmers, storywriters, game- and grafic designers. If you are one and willing to spend about 20 ours per month on this project just apply.
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Showing 1-4 of 4 comments
Chracer 1 20 May, 2020 @ 8:53am 
Maybe you should specify at least approximately what you have in mind when you say "a big mod"
Zaubberer 1 Jun, 2020 @ 7:34pm 
I would like to change the map from 3x3 tp 4x4 districts ( 7 new ones). Ad a few new game mechanics ( including huge maps), characters, story two new fractionation and expand the story.
chair5768 8 2 Jun, 2020 @ 3:28am 
When proposing a collaborative mod project, you are doing two things. One, you're trying to sell the idea of your mod, get people interested in it. Two, applying for the job of project leader.

Your initial post included no details about your mod, and no details about your own modding experience. It also contains multiple spelling and grammatical errors despite being only two sentences long. In the context of an internet forum this is no big deal but in the context of trying to instill confidence in your ability to lead a large scale project is pretty damning.

When asked the most basic follow-up question possible, it took you two weeks to respond. Again, massively damaging to confidence in your ability to lead a project. Also, again, multiple spelling and grammatical errors despite only being two sentences.

If you're actually interested in modding you should start small and develop your own skills before trying to recruit other people. It's extremely rude to recruit people to a project if you lack the skills and experience necessary to complete it, because you're wasting their time. If I'm misinferring your level of experience then I partially apologize and refer back to my original statement, that you should have included your personal experience in your original post.
Zaubberer 3 Jun, 2020 @ 4:42pm 
Thank you for your input. I will consider it while planing my next steps.
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Showing 1-4 of 4 comments
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