XCOM: Chimera Squad

XCOM: Chimera Squad

Create and Share Mods
Create your own enemies, characters, weapons, maps, and other content to expand XCOM: Chimera Squad. Mods are created by and for the XCOM community and are not officially supported by Firaxis or 2K.
Green Raven 1 May, 2020 @ 11:17am
Essential Mods
1) Color coded actions. Free actions (grenades) will be in green, turn ending moves (shooting, overwatch, Gremlin Jolt) in yellow, and single action moves (Subdue, Hack) in blue.

2) Dumb Overwatch. With enemy reinforcements coming in from 4 possible spots, we need the ability to tell our agents to shoot at the first thing that moves.

3) Show me the stats. What is each enemies base stats? If an enemy is flashbanged, what exactly is the aim penalty? What about poison? What does that Duel move used by the Praetorians do?

4) Action pips. We need to see how many moves we have left, even if we are moving one at a time.

5) Reliable Subdue. Verge's subdue ability should stun for two actions, period; otherwise it becomes impossible to keep track. This could be balanced by lowering Subdue's chance to hit (it's currently 100 percent. Even a drop to 90 or 85 would be a major blow.

Modders, you guys turned XCOM 2 into the greatest game ever! I cant wait to see what you do with Chimera Squad. Thank you.

Vigilo. Confido.