UBOAT
New ways to play
Modify your UBOAT experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
Feldhobel 27 May, 2020 @ 4:22pm
Add Gyroangle
Hi there,

is there a chance someone could add an Gyroangle? Im not the type of captain, who want to use TDC. I like it when the Officers do the work and i only press the Fire-Button, but i want the torpedo to hit where i want, so i need a gyroangle.

This little thingy: https://s12.directupload.net/images/200528/jdfnlyb2.png
Or like this: https://s12.directupload.net/images/200528/x3ybffke.png
Last edited by Feldhobel; 27 May, 2020 @ 4:25pm
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Showing 1-6 of 6 comments
a1g0jack 10 Feb, 2021 @ 9:36pm 
I believe the gyro angle will match the periscope bearing if you don't have a lock on a target when you fire.
Ruby 3 11 Feb, 2021 @ 12:14am 
Originally posted by a1g0jack:
I believe the gyro angle will match the periscope bearing if you don't have a lock on a target when you fire.
HI,

That's right. The torpedo will hit at the position that was targeted with the peri/uzo if the parameters are correct.

Cheers Ruby
Originally posted by Ruby:
Originally posted by a1g0jack:
I believe the gyro angle will match the periscope bearing if you don't have a lock on a target when you fire.
HI,

That's right. The torpedo will hit at the position that was targeted with the peri/uzo if the parameters are correct.

Cheers Ruby


Originally posted by a1g0jack:
I believe the gyro angle will match the periscope bearing if you don't have a lock on a target when you fire.
Thanks, that was driving me nuts :) (Why didnt I try that?)
EmotionallyBroken 9 Apr, 2021 @ 12:09am 
Originally posted by Ruby:
Originally posted by a1g0jack:
I believe the gyro angle will match the periscope bearing if you don't have a lock on a target when you fire.
HI,

That's right. The torpedo will hit at the position that was targeted with the peri/uzo if the parameters are correct.

Cheers Ruby
I tried that it the torpedo went to the location of the last targeted ship (Which wasnt even there anymore so it hit the wall)

There seems to also be a bug when you target a ship where you cant fire torps at all until theres a 50% calculation rating.
Ruby 3 9 Apr, 2021 @ 5:31am 
Originally posted by EmotionallyBroken:

There seems to also be a bug when you target a ship where you cant fire torps at all until theres a 50% calculation rating.
Hi EmotionallyBroken,

That is the intention. Before that, the torpedo would not hit at all. You can also enter the values manually to be able to fire faster.

Cheers Ruby

a1g0jack 14 Apr, 2021 @ 1:58pm 
Originally posted by Ruby:
Originally posted by EmotionallyBroken:

There seems to also be a bug when you target a ship where you cant fire torps at all until theres a 50% calculation rating.
Hi EmotionallyBroken,

That is the intention. Before that, the torpedo would not hit at all. You can also enter the values manually to be able to fire faster.

Cheers Ruby
The game seems to want a target so give the target same heading and speed (best at 0) as your boat (stationary solution) and 7000 meters (eliminate parallax).
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