Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Georg Altman 15 Nov, 2017 @ 6:14pm
How about adding Tanks and Armored Cars,Trucks in RS2 Game?
The code for bots from RO2 still working,as you know.I remember that before it removed,there was M113 APC mod in steam community(ARVN Ranger mode also removed ).So I assume Vehicle Code of RO2 game remain in game.
My opinion is Saigon 1975 DLC,Last Stand of ARVN against PAVN.In this map,ARVN using US handguns and helicopters,just like USA.But ARVN players can acess position of Tank Commander and Tank crew.Also,PAVN players can choose the same.Furthermore,Northern commander can use MIG strikes by radio.
Vehicles of ARVN are M37 light tank and M113 APC.PAVN's counter are T-55 and Trucks.(Because PAVN received BMP-1 after the war)
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Showing 1-3 of 3 comments
Mr Said 15 Nov, 2017 @ 7:39pm 
That could be fun. Only thing only high end Conputer systems would be able to play. Where would the $$$ come from for TripWire.
I could run this set up. Dell XPS with i7 K CPU a 6th Gen Quard core, Nivida GeFoece 1070, Ram 16 GB, HHD 0ne TB.
I ask could you ?
Last I looked at systems that run in Steam only 3% have what I have. (that was a year ago ).
I might add, the Unreal Engine that is for this game would not be able to do all that. I've been told, (by someone in the work shop) that TripWire doesn't have the full Unreal Engine) how true that is compaer the cost of the Unreal Engine. $ 700,000.00 + 3% of sales.
Now you for private use it is $ 200.00, (last I looked, I went to there web site).
Last edited by Mr Said; 15 Nov, 2017 @ 7:49pm
Moos [29th ID] 16 Nov, 2017 @ 7:42pm 
Originally posted by MrSaid {SNIPE}-USA:
That could be fun. Only thing only high end Conputer systems would be able to play. Where would the $$$ come from for TripWire.
I could run this set up. Dell XPS with i7 K CPU a 6th Gen Quard core, Nivida GeFoece 1070, Ram 16 GB, HHD 0ne TB.
I ask could you ?
Last I looked at systems that run in Steam only 3% have what I have. (that was a year ago ).
I might add, the Unreal Engine that is for this game would not be able to do all that. I've been told, (by someone in the work shop) that TripWire doesn't have the full Unreal Engine) how true that is compaer the cost of the Unreal Engine. $ 700,000.00 + 3% of sales.
Now you for private use it is $ 200.00, (last I looked, I went to there web site).
That's total ♥♥♥♥♥♥♥♥ mate, Tripwire was awarded an UE license a long time ago by Epic games. They have the full license for UE3, and it's at this point as the devs have said a frankenstein's monster with all their custom bits added onto the engine.
Onto the tanks and vehicles, totally doable the code for tanks is still even in the game right now! You had full on tank battles in RO2, there's no reason for them not to exist in RS2 because of performance issues. Only thing holding them back is time, they're complicated and require a fair amount of work.
Last edited by Moos [29th ID]; 16 Nov, 2017 @ 7:42pm
Tabbot 24 Dec, 2017 @ 12:23pm 
the problem with tanks and vehicles (at least in my opinion) is terrain/structures/obstacles and the "interactability" between them. (along with the general performance issues, map sizes, playercount/etc.).

To put it another way I remember tanks in RO2 being a frusterating experience, especially on custom maps, due to the issues of "getting stuck " on objects that tanks should be able to basically crush/bulldoze their way through.
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