Angels with Scaly Wings

Angels with Scaly Wings

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[v2.0 is out] Not-so-Tragic Hero (a happier ending for Anna) + Bonus
Hello everyone!
So, I've decided to try my hand at modding this wonderful game. How good is the result? I guess, it's up to you to judge.
Here's the link - https://www.dropbox.com/s/fxrtns5aqjudzrx/eck_annashappyend_v2-0.zip?dl=1

I have to admit, that it uses the in-game hook taken from from AdamJ1664's mod because, well, I haven't yet properly learned that part of AwSW modding tbh. Plus it fits perfectly with the idea I had in mind to begin with, so... Yeah.

The writing and story are all mine though.

Anyway, the requirments are somewhat similar, but with an extra one:
- Adine must be alive
- 3 scenes played with Adine
- Sleep with Anna to get her status to "impressed"
(new) Adine is supposed to be on "impressed" terms with you by the end of chapter 5.

The whole things starts off right after the scene with ill Anna at the hospital.

If you have questions, feedback, suggestions and/or technical issues, post them here.
And no, I couldn't find a proper picture for the lab so good old medical room has to suffice. At least for now.

New in 2.0
- Tweaks, reworks, countless fixes, minor touch ups and new content for the existing arcs and branches. Do they make everything better? Well, I sure hope so.
- A whole new arc. Make a certain choice in the wilderness, and you might just get to it. But be adviced, this can be considered the hardmode. Is the pay off worth it? Up to you to decide.
- Another whole new optional arc available to people who had completed the true ending.
- Metric ton of the new assets.
- More old familiar faces to meet.
And, well, some other stuff. And things.

And here's the bonus.
https://www.dropbox.com/s/dmkrrdzljkf7kzn/eck_dragoncards.rar?dl=1

Replaces human face cards in Sebastian's game with hue-shifted cast of the game itself.
It just didn't feel right to see such picture-perfect depictions of humans made by dragons on... game cards of all things.

EDIT:
Forgot installation instructions.

I. Installing ModTools for AwSW (skip if you already have mods installed and running):
1. Before anything else, get the modtools build from here: https://github.com/AWSW-Modding/AWSW-Modtools/archive/develop.zip
2. Inside the ZIP you will find a folder called "AWSW-Modtools-develop"
3. From "AWSW-Modtools-develop" you need to move the following:
bootstrap.rpy
"mods" folder
"modloader" folder
to the
...\Steam\steamapps\common\Angels with Scaly Wings\game\

II. Installing my stuff.
1. UnRAR the file you downloaded. You'd get a folder "eck_annashappyend" (or "eck_dragoncards" if you are installing that).
2. Move said folder to
...\Steam\steamapps\common\Angels with Scaly Wings\game\mods
Last edited by EvilChaosKnight; 5 Jan, 2018 @ 11:45am
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Showing 1-15 of 70 comments
Caotik 16 Nov, 2017 @ 9:28am 
Heeeey ^^' just now i tried to get the Mod working
now my question is . . . how do i even add it? xD copy paste the stuff from the folder in the 'game' folder of AWSW?
like thats how the adine mod gets in
and the next problem is that i cant get Adine and ANNa Impressed at the same time
cause if i play 3 scenes with adine and have her impressed by the end of chapter 3
she will feel abandoned if i dont go with her on chapter 4
and IF i do
then Anna feels abandoned
so hoooow in the world am i supposed to do this xDD
thx already

Ps. btw im goona livestream your mod once i get the hang of everything haha
EvilChaosKnight 4 16 Nov, 2017 @ 10:13am 
To get Adine also impressed there's a trick. On the first couple of free days you should meet Anna and... anyone BUT Adine. Then meet with Adine and Anna every chapter.

As for the installation instructions which I wanted to include but honestly forgot, here they are:

I. Installing ModTools for AwSW (skip if you already have mods installed and running):
1. Before anything else, get the modtools build from here: https://github.com/AWSW-Modding/AWSW-Modtools/archive/develop.zip
2. Inside the ZIP you will find a folder called "AWSW-Modtools-develop"
3. From "AWSW-Modtools-develop" you need to move the following:
bootstrap.rpy
"mods" folder
"modloader" folder
to the
...\Steam\steamapps\common\Angels with Scaly Wings\game\

II. Installing my stuff.
1. UnRAR the file you downloaded. You'd get a folder "eck_annashappyend" (or "eck_dragoncards" if you are installing that).
2. Move said folder to
...\Steam\steamapps\common\Angels with Scaly Wings\game\mods

I will add it to the OP.
Last edited by EvilChaosKnight; 16 Nov, 2017 @ 10:14am
S3lvah 4 21 Nov, 2017 @ 9:16am 
...What do you mean Anna's good ending wasn't good for anyone? It was surely great if you are an... um... a sadist?

In all seriousness, I just finished playing this through, and really liked it! The script was great, and captured the whole affection aspect that was mostly omitted during the actual game between Anna and the PC. The 'plot-hole' seemed plausible enough. I could see care was taken that Anna would be in-character. The one thing I'd improve on is the proof-reading – the language was alright overall, but had clumsy moments here and there.

I can't commit with 100% certainty, but if you have the raw text of the mod somewhere (or even in Ren'Py / Python format – whatever I can easily open and read), I think I could give it another read-through and submit some corrections / suggestions. Not that I kept count, but I saw roughly around 20 parts I would've edited. I proof-read for a hobby occasionally, so I was thinking I could be of assistance. But it's up to you, of course.

Oh, and are there multiple long branching paths in this mod, or do the choices only result in either different responses or path termination? Just wondering if there was more to it, still.
Last edited by S3lvah; 21 Nov, 2017 @ 9:17am
EvilChaosKnight 4 21 Nov, 2017 @ 10:12am 
Thanks for the feedback :)

As you might've guessed, English isn't my native language so I am essentially a self-taught hobby writer. Yay. My friend (also non-native English speaker tbh) and I tried our best to proof-read the script but alas. XD

If you want to take a look at the source, it's already provided in the mod you've downloaded in non-compiled RenPy format. Just check the contents of the "eck_annashappyend" folder. I'd be glad to see what I did wrong so I could fix it and make sure that it won't happen again.
I never made a separate text file for the script, instead just doing everything "live" in Notepad++ with a following run-through with some grammar checks and such. It just felt easier and more natural that way somehow.

Different answers in the mod have different purposes actually. Some of them are, as I jokingly called them, "trap cards" which will drop you back to the default ending (I mean, what fun would it be without at least a small risk of failure, eh?). Others only affect text flavor during the conversations. And then the 3rd type actually determines what sub-type of ending you'd get.
Branching path idea crossed my mind before actually but not for the 1.0 version (that's a big undertaking after all). Not sure how well it could apply at the first half of the arc, but I had some thoughts about expanding the ending routes into something more.
Last edited by EvilChaosKnight; 21 Nov, 2017 @ 10:17am
S3lvah 4 21 Nov, 2017 @ 10:30am 
I could kind of tell from the text that it was written by a non-native English user, as we make different types of mistakes from the native writers. There's no reason at all to be ashamed about it – you did really well for a non-native!

Confession time – I only recently downloaded Ren'Py and have only taken a beginner's course in Python many years ago. However, I tried just now and seemed to figure out how to open these files in Ren'Py. I take it that if I simply edited the eck_annashappyend.rpy (not the .rpyc) file and sent it to you, that'd be enough? I'll likely be adding comments, too, since many edits can be subjective ones where I simply want to make the writer aware of something they *might* want to change. Will there be a way for you to compare that edited file into the original to conveniently see all the changes?
Last edited by S3lvah; 21 Nov, 2017 @ 10:31am
EvilChaosKnight 4 21 Nov, 2017 @ 10:40am 
Yeah, that should be good enough. :)

The only request I'd have (if you are using Notepad++ or any other advanced text editor) is to make a list of row numbers you've changed or added comments to.
Though it's not necessary, just a matter of convenience.
S3lvah 4 21 Nov, 2017 @ 11:21am 
Okay! I'll let you know if/when I've found enough openings from my studies (*cough* totally-not-procrastinating-atm *cough*) to read it through with thought.
S3lvah 4 22 Nov, 2017 @ 2:01pm 
I've surprised even myself and am already almost halfway through the text. At this point, there's one thing I wanted to ask:

I noticed you've exclusively used "I am" instead of "I'm", whereas (and I played a scene or two to test,) in the game, the player character and NPCs almost solely use "I'm", unless of course it's at the end of a sentence.

Do I have the go-ahead to Ctrl+F and change all the applicable ones? There's lots of them, so I figured I'd ask.
EvilChaosKnight 4 22 Nov, 2017 @ 2:15pm 
I think it would be better if we'll just discuss things live :)
But in general I don't mind.
PerfectLime45 22 Nov, 2017 @ 8:41pm 
Whoa dude.
That init and the eck_common_anna.rpy files look damn near extact to something I wrote before :steamhappy: You're welcome on the font info BTW.
I'll be giving this a go tomorrow (too late right now)
EvilChaosKnight 4 23 Nov, 2017 @ 10:52am 
I totally have no idea what you are talking about :awswlorem:
On a serious note though. Do yo want me to change your name in the credits to the one you use here?
PerfectLime45 23 Nov, 2017 @ 10:58am 
Originally posted by EvilChaosKnight:
I totally have no idea what you are talking about :awswlorem:
On a serious note though. Do yo want me to change your name in the credits to the one you use here?
Nah, I use the name "AdamJ1664" on all my mods. I love that moment of "Oh ♥♥♥♥, that's you!"
Let me know if I can help you with anything.
PerfectLime45 23 Nov, 2017 @ 1:10pm 
just played the mod.
It's really good, some errors which can only come from a non-english speaker but that's no big deal.
Good work here, keep it up.

BTW. do you want it uploaded to the modtools github?
EvilChaosKnight 4 23 Nov, 2017 @ 2:17pm 
It might be a bit too early right now. S3lvah is helping me with some proofreading, so I want to have at least that done before moving anywhere further.
PerfectLime45 23 Nov, 2017 @ 2:36pm 
Originally posted by EvilChaosKnight:
It might be a bit too early right now. S3lvah is helping me with some proofreading, so I want to have at least that done before moving anywhere further.
Cool. Good luck,
let me know if you need anything
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