Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
So as I understand it you're editing fishFood .data? Something like this?
I just tested this at my end and it works fine. Have you gone back into the file to check that your earlier edits weren't overwritten by an update? v2.0.3 included an update to the fishFood.data file which would have overwritten any edits locally in your copy.
If that is the case you might consider turning your changes into a mod. Mods are immune to being overwritten by base game updates, which would save you having to go in and tinker each time a file is updated. Here's a quick primer into modding:
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1644292444646337888/?appid=600480
You can ignore most of steps which are to do with uploading to workshop. It's possible to create a mod locally just for personal use.
I appreciate your time, and the reply!