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So the next logical step would be to move handling of loads of mods to mod loader itself. E.g make it decompress multiple .mod files, extract data, put together according to selected mod loading order and compress into one .mod that will be included in .sch and fed to game.
I know that its not difficult to make mod compilations (that will serve the very same purpouse) with guts, but creation of such things cant be automated...