Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

Car Mechanic Simulator 2018 Steam Workshop
Looking for custom cars, maps, custom licence plates or custom localization packs? Steam Workshop will help you download fan-created mods, plug them right into the game, and keep them updated!
Home 84 4 Aug, 2017 @ 8:03am
Fulysic's workshop 1957 Chevy released
Hi CMS18 players

I plan to post WIP of cars im working on as i make them and add them to the game i will post updates here.


LINK TO MY WORKSHOP
https://steamhost.cn/steamcommunity_com/id/fulysic/myworkshopfiles/?appid=645630

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1205419392

Last edited by Home; 21 Jul, 2018 @ 11:58am
< >
Showing 1-15 of 829 comments
leefoster83 4 Aug, 2017 @ 8:31am 
If you like I am happy to help test them for you. I know how time consuming a 3 month old can be.

I have a few suggestions too if you decide to take requests in the future.
Golly 83 4 Aug, 2017 @ 5:50pm 
would love to see that 32 ford in game... actually all of them for that matter, what model skyline are you planning?
Home 84 4 Aug, 2017 @ 6:15pm 
i have R32 part complete and found R34 on one many USB sticks i have of 3d models just some need alot work to make compatible
leefoster83 4 Aug, 2017 @ 7:35pm 
Originally posted by Fulysic:
i have R32 part complete and found R34 on one many USB sticks i have of 3d models just some need alot work to make compatible

Just drop me a message if you want me to test anything. Would love to see the r34 in the game.
Home 84 4 Aug, 2017 @ 7:59pm 
be a while been working on DB4 for about 4 hours now just labling and combine parts havent even got it in unity yet post pic later today
Home 84 5 Aug, 2017 @ 12:28am 
Its been about 6 years since i have done 3D modeling i think im more rusty than i thought

Had to switch to blender but im also struggling creating a collision box for it
any way snap shot of todays work until i get collision stuff sorted i cant do any more

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1100957096
Matique 5 Aug, 2017 @ 12:34am 
Originally posted by Fulysic:
Its been about 6 years since i have done 3D modeling i think im more rusty than i thought

Had to switch to blender but im also struggling creating a collision box for it
any way snap shot of todays work until i get collision stuff sorted i cant do any more

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1100957096

lookin good
Krakenous 5 Aug, 2017 @ 3:06pm 
Nice :).

Looks like with 1.1.4 we are getting new engines and new car varients which sounds interesting...a I3 engine and new V8 engine which should be neat, will need to see if I can find a decent I3 sound sample. Who knows this may help with more modeling options too.
Home 84 6 Aug, 2017 @ 1:37am 
Been working hard spent 6 hours on the grill alone still a little way to go yet

Tried adding it to the game and failed to show up back to drawing board

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1102098875
Last edited by Home; 6 Aug, 2017 @ 5:08am
Home 84 6 Aug, 2017 @ 5:09am 
Tried adding it to the game and failed to show up back to drawing board

try again tomorrow
Matique 6 Aug, 2017 @ 12:14pm 
the only way i can think of how it will work is by creating a file identicle to the other car files.

folders, "Liveries, PartThumb, RustMaps"
.txt, "bodyconfig, config, name"
.cms "car_fordcoupe"
the car needs to be in .cms format
Last edited by Matique; 6 Aug, 2017 @ 12:15pm
Home 84 6 Aug, 2017 @ 12:43pm 
Originally posted by xxtmorphxx:
the only way i can think of how it will work is by creating a file identicle to the other car files.

folders, "Liveries, PartThumb, RustMaps"
.txt, "bodyconfig, config, name"
.cms "car_fordcoupe"
the car needs to be in .cms format


yeah tried that to, some of them are created when export it from Unity with the CMS18 export tool

Probaly something simple im missing really need one of there models to try 90% of time Unity crashes when using Reddots export tool

I will keep on try :)
Matique 6 Aug, 2017 @ 12:47pm 
Originally posted by Fulysic:
Originally posted by xxtmorphxx:
the only way i can think of how it will work is by creating a file identicle to the other car files.

folders, "Liveries, PartThumb, RustMaps"
.txt, "bodyconfig, config, name"
.cms "car_fordcoupe"
the car needs to be in .cms format


yeah tried that to, some of them are created when export it from Unity with the CMS18 export tool

Probaly something simple im missing really need one of there models to try 90% of time Unity crashes when using Reddots export tool

I will keep on try :)

alright well keep trying evantually you will get it
OriginalGrubby 6 Aug, 2017 @ 2:26pm 
This discussion officially gives me a chubby. Can't wait to try these out, keep up the good work!
✪ Cyber5042 6 Aug, 2017 @ 2:32pm 
Originally posted by Knagar:
This discussion officially gives me a chubby. Can't wait to try these out, keep up the good work!

LOL, would it make it more awkward if I said I also did?
< >
Showing 1-15 of 829 comments
Per page: 1530 50