Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
my readme:
NOTE: This will change your base game without using the mod menu. If you want to use other mods or to play the game normally, you have to change it back manually.
This needs to be done manually for both host and guest. The Mod menu does not currently work in multiplayer.
- The folder used is:
C:\Program Files (x86)\Steam\steamapps\common\Majesty HD\DataMX
- BACKUP MajestyExpansionDatasetDefinitions.xml
- Copy the Data folder and MajestyExpansionDatasetDefinitions.xml from here to C:\Program Files (x86)\Steam\steamapps\common \Majesty HD\DataMX
- Make sure both parties have the same mod + same version.
- When you're done, replace MajestyExpansionDatasetDefinitions.xml with backup version.
and whatever files they actually used are in their .mmxml file.
<BCD>EvolvingLairsBeginner.bcd</BCD>
And save the file of course. Am I right?
P.S. Ah we solved the issue. You should write GPL tag - not BCD.
<Majesty>
<DataConfiguration name="MajestyExpansion">
<Dataset base="Majesty">
<Load>
<Descriptions>Data\M_Buildings.xml</Descriptions>
<Descriptions>Data\MX_Buildings.xml</Descriptions>
<Descriptions>Data\MX_Actions.xml</Descriptions>
<Descriptions>Data\M_Characters.xml</Descriptions>
<Descriptions>Data\text.xml</Descriptions>
<Descriptions>Data\M_Actions.xml</Descriptions>
<CAM>mx_miscdata.cam</CAM>
<CAM>mx_action.cam</CAM>
<CAM>mx_btdata.cam</CAM>
<CAM>mx_gpltext.cam</CAM>
<CAM>mx_interfacedata.cam</CAM>
<CAM>mx_maindata.cam</CAM>
<CAM>mx_sounddesc.cam</CAM>
<CAM>mx_soundfx.cam</CAM>
<CAM>mx_terrtype.cam</CAM>
<CAM>mx_textdata.cam</CAM>
<CAM>mx_tilesetdata.cam</CAM>
<CAM>mx_unittype.cam</CAM>
<CAM>mx_voices.cam</CAM>
<CAM>mx_RgsText.cam</CAM>
<CAM>mx_cinedata1.cam</CAM>
<CAM>XQD1_intro.cam</CAM>
<CAM>$(MajestyDataPath)/GPLDebuggerUI.cam</CAM>
<GPL>$(MajestyExpansionBytecodeDataPath)/MX_Build.bcd</GPL>
<GPL>$(MajestyExpansionBytecodeDataPath)/MX_Data.bcd</GPL>
<GPL>$(MajestyExpansionBytecodeDataPath)/MX_Decision.bcd</GPL>
<GPL>$(MajestyExpansionBytecodeDataPath)/MX_Task.bcd</GPL>
<GPL>Data\GPLinfo.bcd</GPL>
<GPLSource>$(MajestySDKPath)/OriginalQuests/GplMx</GPLSource>
<Constants>mx_constants.rgs</Constants>
<Template></Template>
</Load>
<Unload>
<CAM></CAM>
<GPL></GPL>
<Constants>$(MajestyDataPath)/constants.rgs</Constants>
</Unload>
</Dataset>
</DataConfiguration>
</Majesty>
Second time i used your file pasted above here. Every effect was the same: game crashed in first seconds after choosing map (in multiplayer and in solo play too). If i will found another version of .xml file i can try again.
Actually i have no idea how to run mods in multiplayer.