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It could look like;
HumanUnit@Civic_guard@name
HumanUnit@Civic_guard@description
These one are directions from the xlm documents and you problably need libre office or microsoft excel if you want to create new entries and link them yourself from a new document.
Having the xlm is necessary. Another option without consulting the example xlm and the mod guide is to download the dark elf race mod made by Arnout a developer to understand the structure of the mod by opening that mod and understand how everything is linked in the mod editor.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=519749977
The xlm file is supposed to be located inside the mod folder you created your mod so the game can read from it.
Do you the official Excel? I have the version from 2016 and I cannot acknowledge any difficulty to open the xlm provided by triumph.
However, I cannot pinpoint any sort of conflict unless one of you play a different version. Taf normally goes to user content where it unpacks itself and several new version which adds new units or touch something affecting the current game radically could lock it out.
I suggest to create a new game and only update it with steam to be sure. Removing any of the older versions locally in folders. Then only you should keep the current build and when you play you both should use the steam. You can also download your own steam mod and play it as any other normal mod.