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Examples could help to give me an idea of how to set it up. Basically the problem is this: in gigantic size maps that are designed to be slow, 100+ turn games, typically we end up researching every spell/ability possible, and we end up accumulating knowledge. In late game, Gold and mana still serve a purpose. Knowledge though, once we have those spells/abilities learned can sit in 1000+ by the time the game ends.
I'd like to know if the modding software provides any options for that, even if it's through a workaround (such as a quest - where once there is no more spells in your book, you get a new research option) and that quest would repeat.