Age of Wonders III

Age of Wonders III

Community Made Maps & Campaigns
Welcome to the Age of Wonder III Workshop. The place on Steam to get and share handcrafted scenarios, epic campaigns and mods that implement little tweaks to full game overhauls.
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Aurick 12 May, 2020 @ 12:29pm
Modding late game Knowledge
So I'm getting better at learning mods After figuring out how to give my own unique abilities to heroes, I'm next trying to find a way to make knowledge useful in late game - even if it's just a repeating item in the book. Are there any existing mods that I can take a look at to see how the modder did it (reaching out to them) as examples?
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Are you looking for examples that just add new research items, or something similar to what you're trying to accomplish with late game knowledge?
Draco Dej 30 23 Jun, 2020 @ 2:43pm 
You could attempt to make a conversion option, like produce merchandise, housing, etc. I don't know the feasibility of it, though. City modding is not my forte.
Aurick 23 Jun, 2020 @ 3:50pm 
Originally posted by Dr_K Rosencrantz:
Are you looking for examples that just add new research items, or something similar to what you're trying to accomplish with late game knowledge?

Examples could help to give me an idea of how to set it up. Basically the problem is this: in gigantic size maps that are designed to be slow, 100+ turn games, typically we end up researching every spell/ability possible, and we end up accumulating knowledge. In late game, Gold and mana still serve a purpose. Knowledge though, once we have those spells/abilities learned can sit in 1000+ by the time the game ends.

I'd like to know if the modding software provides any options for that, even if it's through a workaround (such as a quest - where once there is no more spells in your book, you get a new research option) and that quest would repeat.
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