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Alternatively, you could set it up so that, when you cast a spell on your bow, it creates an arrow with the on hit cast spell property. But you couldn't cast the spell and use the arrow in the same round (it would be a two round process) and there would be quiver switching issues so you would probably only be able to make one attack that round. In this case you're basically trading a one round cast, for a two round cast with an extra chance that the attack misses and the spell doesn't fire.
The second is possible but unnecessary. The Arcane Archer's Enchant Arrows ability (+1 to hit and damage every two levels) is already an implementation of this ability. You could script an ability that actually creates magic arrows, but then you would be obliged to remove Enchant Arrows from the AA. Technically there's a bug with the AA that the enhancement bonus on bows/arrows stacks with enchant arrows (enhancement bonuses don't stack). I.e. if a level 10 arcane archer is using a +3 bow he should be getting a +5 to hit and +5 to damage instead of the +8 to hit and +5 to damage that he gets in NWN. While creating magic arrows would solve the stacking bug, it would be a weaker implementation than the current one and archery needs all the help it can get in NWN.
Anyway, here's the PnP version of the AA[www.d20srd.org].
I actually like the Alternate solution of making an equippable (and unequippable) arrow, cause you're making normal attack a bit more of a choice.
Well, it's a nice option that you could toggle. You could either use standard enchanted arrows, or materialized magic arrows, and I would certainly like the option. Alternatively you could make it stronger.
Anyways, are you going to do all of this? Because I swear I don't know how to script it hard.
Possibly... I'm feeling listless with my current project. I won't have time to work on it for a couple of weeks.
Well, thanks! I guess.
I'm not asking you to have it in a snap, just take your time.