Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Moon Moon 12 Apr, 2019 @ 3:25am
Dear Modders - Arcane Archer Enhanced [Mod Request]
Hello fellow NWN fans. I didn't know that there's NWN in Steam, until recently.

Anyways, I always had some gripes with the Arcane-Archer as a class, as in it lacks-luster with what i expect from a supposedly magical archer. So if I may, and if you could please make a mod that adds certain new features for the Arcane Archer:

Feats:

> Bow-Spells (Quicken + Silent): "Cystallizes simple spell into a materialized arrow, allowing quick and quiet spell-casting by consolidating the spell-cast with the attack. Requires Long Bow, Short Bow."

* Basically what it does is a combination of Still-Spell and Silent-Spell meta-magic, and replaces the hand-waving somatic-component with the attack-movement. Your current attack is also applied as damage.

* This means basically On-Hit Effects on a single-attack, such as if you cast a fireball, it will be done as if you attacked with your bow. "Simple Spell" means nothing complicated, or rather just the normal damaging spells such as Melf's Acid Arrow, Flaming Arrows, Fireballs and Scintillating Spheres, Magic-Missiles etc. But it's not for summoning spells such as Gate, Black Blade, etc. Or supportive spells such as resistance, light, etc.

> Arrow Materialization: "Allows use of crystallized magic into a materialized arrows of x amount/day."

* This works basically as a magic that gives you an undroppable, unsellable special arrows, with different properties. Higher level means more arrows/day. Magic Arrow is 2x of amount vs other element arrows.
Last edited by Moon Moon; 14 Apr, 2019 @ 1:43am
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Showing 1-4 of 4 comments
wendigo211 3 12 Apr, 2019 @ 10:48am 
I'm not sure if the first one is possible. The reason Imbue Arrows works the way it does is that BioWare couldn't figure out how to get "spell arrows" to work. Really it's a UI issue more than a scripting issue. You need a way to select the spell and the target. I.e. if PC casts the spell on their bow, how do you select the target for the attack? On the other hand, if you implement it as a feat that has you select the target, you would need a separate feat for every spell that could be used with the ability (that's a lot of feats) and you would need to tie the availability of those feats to whether the AA has that spell memorized.

Alternatively, you could set it up so that, when you cast a spell on your bow, it creates an arrow with the on hit cast spell property. But you couldn't cast the spell and use the arrow in the same round (it would be a two round process) and there would be quiver switching issues so you would probably only be able to make one attack that round. In this case you're basically trading a one round cast, for a two round cast with an extra chance that the attack misses and the spell doesn't fire.

The second is possible but unnecessary. The Arcane Archer's Enchant Arrows ability (+1 to hit and damage every two levels) is already an implementation of this ability. You could script an ability that actually creates magic arrows, but then you would be obliged to remove Enchant Arrows from the AA. Technically there's a bug with the AA that the enhancement bonus on bows/arrows stacks with enchant arrows (enhancement bonuses don't stack). I.e. if a level 10 arcane archer is using a +3 bow he should be getting a +5 to hit and +5 to damage instead of the +8 to hit and +5 to damage that he gets in NWN. While creating magic arrows would solve the stacking bug, it would be a weaker implementation than the current one and archery needs all the help it can get in NWN.

Anyway, here's the PnP version of the AA[www.d20srd.org].
Moon Moon 12 Apr, 2019 @ 5:07pm 
Originally posted by wendigo211:
I'm not sure if the first one is possible. The reason Imbue Arrows works the way it does is that BioWare couldn't figure out how to get "spell arrows" to work. Really it's a UI issue more than a scripting issue.

You need a way to select the spell and the target. I.e. if PC casts the spell on their bow, how do you select the target for the attack? On the other hand, if you implement it as a feat that has you select the target, you would need a separate feat for every spell that could be used with the ability (that's a lot of feats) and you would need to tie the availability of those feats to whether the AA has that spell memorized.

Alternatively, you could set it up so that, when you cast a spell on your bow, it creates an arrow with the on hit cast spell property. But you couldn't cast the spell and use the arrow in the same round (it would be a two round process) and there would be quiver switching issues so you would probably only be able to make one attack that round. In this case you're basically trading a one round cast, for a two round cast with an extra chance that the attack misses and the spell doesn't fire.

I actually like the Alternate solution of making an equippable (and unequippable) arrow, cause you're making normal attack a bit more of a choice.

Originally posted by wendigo211:
The second is possible but unnecessary. The Arcane Archer's Enchant Arrows ability (+1 to hit and damage every two levels) is already an implementation of this ability. You could script an ability that actually creates magic arrows, but then you would be obliged to remove Enchant Arrows from the AA. Technically there's a bug with the AA that the enhancement bonus on bows/arrows stacks with enchant arrows (enhancement bonuses don't stack). I.e. if a level 10 arcane archer is using a +3 bow he should be getting a +5 to hit and +5 to damage instead of the +8 to hit and +5 to damage that he gets in NWN. While creating magic arrows would solve the stacking bug, it would be a weaker implementation than the current one and archery needs all the help it can get in NWN.

Well, it's a nice option that you could toggle. You could either use standard enchanted arrows, or materialized magic arrows, and I would certainly like the option. Alternatively you could make it stronger.

Anyways, are you going to do all of this? Because I swear I don't know how to script it hard.
Last edited by Moon Moon; 12 Apr, 2019 @ 5:11pm
wendigo211 3 13 Apr, 2019 @ 7:44pm 
Originally posted by Moon Moon:
Anyways, are you going to do all of this? Because I swear I don't know how to script it hard.

Possibly... I'm feeling listless with my current project. I won't have time to work on it for a couple of weeks.
Moon Moon 14 Apr, 2019 @ 1:41am 
Originally posted by wendigo211:
Originally posted by Moon Moon:
Anyways, are you going to do all of this? Because I swear I don't know how to script it hard.

Possibly... I'm feeling listless with my current project. I won't have time to work on it for a couple of weeks.

Well, thanks! I guess.

I'm not asking you to have it in a snap, just take your time.
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