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Alright, Gotcha. How about getting my own assets into the editor then?
The track builder is not a modding system, its simply an integrated track building tool to create tracks using the existing content in the game.
I do understand what you're saying, I am aware of that theres no system in place. What I want to do is to dig in too the files and explore and mix with files. I have been exploring some of it already and I've succesfully modified textures such as repainting antennas and such.
I suppose I can find most of it myself but something that has gotten me kind of stuck atm is what program/addon you're using to import/export your .mesh files. I can get it exported to a .obj file to modify it but then I'm stuck on how to export it out of maya and blender, these versions dont seam to work and just gives me a black screen when opening the game. Is it 3dMax you're using with a plugin? Or maybe I'm just being dumb and it's Unity that's converting it when you package the game?
However what I suppose is the most important question, are you guys okay with people modding your games or is this a big no?
That's so hard to developper to accept including custom maps on their game?
There is no real mapper in their team, and they can have free maps by the community.
Why they refuse?
Maybe because they want to sell packs of maps in the future?
No, it is not hard to accept this is what you want, it is however hard to make this possible. Wanting something is different from making something, the first is easy, the later not. Making this possible would be as big as a project as Liftoff itself, we do not have those capabilities currently.
https://www.turiyaware.com/blog/creating-a-moddable-unity-game
There's always a solution out there if you're willing to look for it. :)
GL guys.