Liftoff

Liftoff

Liftoff workshop
Join our track building community. The Steam Workshop makes it easy to discover or share new tracks and races in Liftoff.
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Elfving 23 Oct, 2018 @ 1:25pm
Importing fully custom maps
After getting a couple of hours of each map I'm pretty sure I am not the only one wanting more of them, and personally I'm not the biggest fan of the custom made ones without texturing. So the next thing I did was started to look around on if there's any way to import fully custom maps and if there's a community for that, unfortionally I couldnt find anything on this.

Could you Devs please help me out and point me to any direction if there's any files I should take a look at which I could modify or replace. I do got good experience with 3d assets and map creating in unity so all I need to know is if this is possible.

I don't expect any custom maps in the workshop or anything like that, I just want to be able to create or import other unitymaps to play around with in singleplayer.
Originally posted by LuGus Studios:
There's no possibility of importing maps or anything like that, we don't have a map editor for Liftoff as such a feature would a massive undertaking we currently can't support. A level in Liftoff is more than just a terrain with some models on it, it involved a lot of technicalities.
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A developer of this app has indicated that this post answers the original topic.
LuGus Studios  [developer] 45 23 Oct, 2018 @ 2:06pm 
There's no possibility of importing maps or anything like that, we don't have a map editor for Liftoff as such a feature would a massive undertaking we currently can't support. A level in Liftoff is more than just a terrain with some models on it, it involved a lot of technicalities.
Elfving 24 Oct, 2018 @ 3:23pm 
Originally posted by LuGus Studios:
There's no possibility of importing maps or anything like that, we don't have a map editor for Liftoff as such a feature would a massive undertaking we currently can't support. A level in Liftoff is more than just a terrain with some models on it, it involved a lot of technicalities.

Alright, Gotcha. How about getting my own assets into the editor then?
LuGus Studios  [developer] 45 25 Oct, 2018 @ 1:20am 
We don't have a system in place to import, and distribute tracks with custom assets. Right now tracks are a simple xml file, making the system light, easy and quick to work with.

The track builder is not a modding system, its simply an integrated track building tool to create tracks using the existing content in the game.
Elfving 25 Oct, 2018 @ 3:07am 
Originally posted by LuGus Studios:
We don't have a system in place to import, and distribute tracks with custom assets. Right now tracks are a simple xml file, making the system light, easy and quick to work with.

The track builder is not a modding system, its simply an integrated track building tool to create tracks using the existing content in the game.

I do understand what you're saying, I am aware of that theres no system in place. What I want to do is to dig in too the files and explore and mix with files. I have been exploring some of it already and I've succesfully modified textures such as repainting antennas and such.

I suppose I can find most of it myself but something that has gotten me kind of stuck atm is what program/addon you're using to import/export your .mesh files. I can get it exported to a .obj file to modify it but then I'm stuck on how to export it out of maya and blender, these versions dont seam to work and just gives me a black screen when opening the game. Is it 3dMax you're using with a plugin? Or maybe I'm just being dumb and it's Unity that's converting it when you package the game?

However what I suppose is the most important question, are you guys okay with people modding your games or is this a big no?
Last edited by Elfving; 25 Oct, 2018 @ 3:20am
Raysar 1 Dec, 2019 @ 2:43pm 
No response after one year, cool ...
That's so hard to developper to accept including custom maps on their game?
There is no real mapper in their team, and they can have free maps by the community.
Why they refuse?
Maybe because they want to sell packs of maps in the future?
LuGus Studios  [developer] 45 2 Dec, 2019 @ 11:46pm 
We did reply in this and many similar topics these past few years. Our reply has always been clear and detailed and does not reflect what you suggested above.

No, it is not hard to accept this is what you want, it is however hard to make this possible. Wanting something is different from making something, the first is easy, the later not. Making this possible would be as big as a project as Liftoff itself, we do not have those capabilities currently.
Last edited by LuGus Studios; 3 Dec, 2019 @ 3:42pm
The Kage 20 Aug, 2020 @ 2:18pm 
Why not let players just build a level in unity, and export the asset and drag and drop it in the game folder.

https://www.turiyaware.com/blog/creating-a-moddable-unity-game

There's always a solution out there if you're willing to look for it. :)

GL guys.

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