DEADBOLT

DEADBOLT

DEADBOLT Steam Workshop
Extend the game! By using the included DEADBOLT Mission Editor, you can upload and download user made maps from Steam!
Roppolol 4 6 Nov, 2016 @ 7:04am
Level Editor: Backup Patrol Paths
I've recently created a discussion regarding backup cars filled with enemies. Since then, I have given the enemies a patrol path once they arive so that they roam around, eventually getting close to where the Reaper completed the objective.

My next question is: Can you make enemies have a patrol path that leads upstairs, and continue along the next floor? I was thinking of testing this by putting additional numbers in the 'patrol length box' with +'s or -'s with hopes that means 'up' or 'down.'

For example:
135 (to doorway) + ??? (up or downstairs) + 150 (new path forward) + etc..

Any response is appreciated

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Showing 1-2 of 2 comments
Square_Rabbit 2 6 Nov, 2016 @ 10:40am 
According to the readme in the game files, enemies always head towards the player's location when arriving as backup. As far as I know there's no way of making patrols that go up or down stairs, however.
Last edited by Square_Rabbit; 6 Nov, 2016 @ 10:42am
Roppolol 4 6 Nov, 2016 @ 11:35am 
Hmm that's interesting, though it does not appear to be the case. Whenever the backup arrives, they get alerted from seeing the recently killed enemies on the ground. This causes a halt in their patrol toward the player and usually makes them pace in front of the ground-level doorway, resulting in a cluster of enemies that is hard to take down.

I suppose I'll have to experiment more or change the backup arrival location. Thanks for the reply m8
Last edited by Roppolol; 6 Nov, 2016 @ 11:36am
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