DEADBOLT

DEADBOLT

DEADBOLT Steam Workshop
Extend the game! By using the included DEADBOLT Mission Editor, you can upload and download user made maps from Steam!
Roppolol 4 31 Oct, 2016 @ 4:12pm
Level Editor: Trigger Incoming Backup
Hey y'all. I'm in the middle of making another level and I'm trying to make more enemies appear by car when you complete an objective.

So far, cars show up because I used the 'trigger' tool and a message appears saying "kill the incoming backup." While this is great, no enemies emerge from the vehicle. I've tried setting up delays and tried connecting the spawn tools to the car. Nothing is working.

If any of you seasoned level creators are out there, throw me a bone.

Please and thank you,
Roppolol
Last edited by Roppolol; 31 Oct, 2016 @ 4:45pm
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Showing 1-4 of 4 comments
Square_Rabbit 2 1 Nov, 2016 @ 4:03pm 
You don't need to use a trigger tool to spawn cars if I remember rightly. Just right click and you should see an option that says "arrive at..." or similar. The number you enter sets the objective they arrive at (I can't remember if they spawn after said objective is made available or after it's completed though, so test that for yourself).

Just to confirm, you did actually place enemies inside the cars, right?
Roppolol 4 1 Nov, 2016 @ 5:39pm 
Hey thanks for the reply. I am aware that cars can spawn after completing an objective, but I didn't know you had to place enemies in the car.

How would I go about doing that in the editor?
Square_Rabbit 2 1 Nov, 2016 @ 8:52pm 
Just place them on top of the car and they won't spawn in until the cars drive in.
Roppolol 4 2 Nov, 2016 @ 4:51am 
It works! Thanks for the assistance!
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Showing 1-4 of 4 comments
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