Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
Delta6NKVD 28 Sep, 2020 @ 1:44am
Russian Spetsnaz - Where can I modify them?
Hi team,

So I am looking in the squads text file and it has things like "Squad_with1types" and "Squad_with2types".

What does that mean? I just want to make the Russian Spetsnaz squad cheaper at the moment - and learn as much about it so I can edit it (and the individual soldiers that make it up) further.

I opened the cp_rus file assuming it might have a reference to the individual Russian soldiers and it has things like mp/rus/t2_01 and mp/rus/t2_02. Know idea of either of those refers to the Spetsnaz...

Any ideas on this?
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Delta6NKVD 28 Sep, 2020 @ 2:12am 
Originally posted by Delta6NKVD:
Hi team,

So I am looking in the squads text file and it has things like "Squad_with1types" and "Squad_with2types".

What does that mean? I just want to make the Russian Spetsnaz squad cheaper at the moment - and learn as much about it so I can edit it (and the individual soldiers that make it up) further.

I opened the cp_rus file assuming it might have a reference to the individual Russian soldiers and it has things like mp/rus/t2_01 and mp/rus/t2_02. Know idea of either of those refers to the Spetsnaz...

Any ideas on this?

EDIT: As an example, I would like to know the names of the soldiers who make up the Spetsnaz unit and what weapon they use so I can edit it.
Tallran 28 Sep, 2020 @ 4:32pm 
<<("squad_with4types" side(rus) name(squad6)>> is the Spetsnaz squad, squad-members are t5_##.
Delta6NKVD 29 Sep, 2020 @ 12:21am 
Thanks - how did you know that? Did you have to edit all the squads in different ways to see which squads changed?
Tallran 29 Sep, 2020 @ 4:47am 
You can find out what soldier is what with by spawning them in the map editior and matching them up with squad.set, or by going to localization/default.pak/default/interface/text/desc.pot
and searching there:

msgctxt "desc/squad/squad6(rus)"
msgid "Spetsnaz"

msgctxt "desc/human/mp/rus/t5_01"
msgid "Russian Spetsnaz"

I knew what it was without using those methods since I have been fiddeling with CtA's breeds since the game went into early access; There is a semi logical tier system to the breeds so Special Forces are always the highest tier, and things like the GRM insurgents are tier 1.
This is my little bit from another post where I explained how to make a squad to another user.

In squads.set, this is where you create and setup the squad. You notice it says something like "Squad with 2 types, Squad with 4 types". That is referring to each individual different breed file you are putting in the squad.

As an example, my own squad was a Squad with 4 types, since I have:

*("squad_with4types" side(usa) name(squad26) cd(60) ci(0) g(a14)
c1(marine_heavy:1) -My squad
c2(marine_medic:2)
c3(marine_demo:1)
c4(marine_assault:1) -----------

C1, C2, C3, C4, that is the "Squad with 4 types"

While the heavy: 1, medic: 2, demo: 1, assault: 1 denotes how many men make up the squad.
Last edited by Lord-Knight Fandragon; 3 Oct, 2020 @ 1:09pm
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