Megaquarium

Megaquarium

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stlnegril9 32 16 Sep, 2020 @ 12:01pm
custom maps with ecology or science rewards do not affect values
Custom Maps with a reward in a section of type "ecology" or "science" don't seem to change the actual values.

e.g.
"reward":{"ecology":750},
"doOnComplete":[{"moveOnToSection":"blahblah_2"},{"ecology":750}],

will show the reward in the Objective Window header and as "750" and ecology icon and completing the section will sound and show the reward as "floating/rising" 750 with ecology icon, but the actual accumulated ecology does not change.

(e = ecology=750 also shows in the output_log,txt)

rewards of basePrestige (and money, unlock, and youwin) obviously work.

side note: have seen "grantIncrease" but not any implementation in a current campaign. Not sure if it could affect science or ecology.
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Showing 1-6 of 6 comments
Twice Circled  [developer] 3 17 Sep, 2020 @ 3:01am 
I've tested the ecology and science rewards at my end and they appear to be working correctly. There is an example in FF 2. Paskovka. In the final part of the level there is an optional objective where you have to use an Ecology Poster. The reward is 2000 Ecology. I checked and it seems to be working fine. I had an animal research going and it jumped up significantly when I got the 2000 Ecology.

Looking at the code you posted, it looks correct. Here is the extract from the level mentioned above:

"doOnComplete": [
{
"popupMessage": "opt_posters_complete"
},
{
"ecology": 2000
}
]

This is structurally identical to what you posted. I'm not sure why it's not working for you.

===

Regarding grantIncrease, it is also used on FF 2. Paskovka. It increases the amount of "daily grant" given to the player each day.

In 2. Paskovka it's teamed up with:

"gameParameters":{
...
"noEntrancePrice": true
...
}

In this case the cashflow window will change to show "Daily grant" instead of Entrance tickets. I'm not sure exactly what happens if you don't set "noEntrancePrice": true. I suspect the daily grant will work but it won't appear in the cashflow.
Last edited by Twice Circled; 17 Sep, 2020 @ 3:02am
stlnegril9 32 17 Sep, 2020 @ 7:05am 
for "grantIncrease" I had seen that in conjunction with the closed/no $ Entrance, just forgot about it. Thanks for the explanation/reminder.

I have debug and cheats on. Wouldn't think that would matter but will try turning those off and a few other ideas to see why it (ecology point reward) didn't seem to be working.

If something worthwhile is discovered, will post here for others.
stlnegril9 32 17 Sep, 2020 @ 10:21am 
Turned the debug/cheats off and still see issues with the Ecology/Science points display. I agree that the Ecology Point Reward is working for FF-2, but the display confuses things.
Some examples:
1st one - RedSriped Eartheater Research, Points shows 525 but progress bar shows ~50% of way to 1600.

2nd one - BlindCave Tetra Research, Points shows 507 but progress bar shows ~1% of way to 1600.

3rd one, Ecology Poster Research, Points shows 478 but progress bar shows ~95% of way to 1600.

https://steamuserimages-a.akamaihd.net/ugc/1631948687276436907/6A54C83EE5A3F04F4F990EED77238EEE1E7ABDB9/

https://steamuserimages-a.akamaihd.net/ugc/1631948687276435544/2FB49C161026B9DC92E613844699D8D28288F18E/

https://steamuserimages-a.akamaihd.net/ugc/1631948687276433215/A25527D65BBB6A8F94E80146CFDBFA6A4DEA6D9E/

The progress bar appears to be accurate while the points shown are not. (The Blind Cave Tetra is just after picking "new research", and the Ecology Poster unlocks just after that screenshot)
stlnegril9 32 17 Sep, 2020 @ 1:09pm 
possibly something wrong with my install. Even a straightforward sandbox game stalls the Ecology points after a few guests.

Will try verifying install.
stlnegril9 32 17 Sep, 2020 @ 1:23pm 
verify install showed 14 files to be repaired. Repeat showed 0 files repaired.

But Game (Valberg) still losing Ecology and Science points each day (sort of like Prestige, which I didn't think was possible). No mods installed.
:steamsad:
stlnegril9 32 17 Sep, 2020 @ 1:55pm 
Uninstalled the game (via Steam Interface). Hid/renamed everything under:
C:\Program Files (x86)\Steam\steamapps\common\Megaquarium
C:\Users\<user>\AppData\LocalLow\Twice Circled\Megaquarium
C:\Users\<user>\Documents\My Games\Megaquarium\

Reinstalling pulled down some mods (I then disabled all).

Game seems to progress Ecology correctly, (not losing any) but progress bar still incorrect.
Moving this part of the issue to main discussion.
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