Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

Car Mechanic Simulator 2021 Steam Workshop
Looking for custom cars, maps, custom licence plates or custom localization packs? Steam Workshop will help you download fan-created mods, plug them right into the game, and keep them updated!
A.Noob-is 3 Oct, 2021 @ 4:56pm
I have a little "explosive" problem with my mods.
Hello. I have a little problem with my mods. It is something with settings in blender or unity (probably materials) but every single paintable panel of any car i made - violently explodes in dozens of spikes instead of little bend damage you can see on other cars on junkyard or auction. Even all paintable body panels looks like abstract statue. I made a simplecar1 from modding folder to see if problem is with my mesh but no. Once i make panel paintable it does the same once it is damaged even for this model. I even use the included collider in case my was scaled badly. Does blender requires some special settings or node for this material or something? My unity uses HDRP version 10.6.0 and required is 10.5.0 but it should not be problem. I have reimported the plug in, started new project but nothing helps. All my money goes to material settings but i am not sure which one.
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Showing 1-10 of 10 comments
timc2k 4 3 Oct, 2021 @ 6:14pm 
after you are happy with the mod blender wise and you set your pivots export , there is a little menu on the right side scroll till you see transform select that to check it off , then export it solves that the one issue is you may wanna reset your pivots to be safe cause transform will reset them and they wont work right
A.Noob-is 4 Oct, 2021 @ 3:45am 
Originally posted by timc2k:
after you are happy with the mod blender wise and you set your pivots export , there is a little menu on the right side scroll till you see transform select that to check it off , then export it solves that the one issue is you may wanna reset your pivots to be safe cause transform will reset them and they wont work right

You mean transform in export menu? Untick "Apply unit" and "Use space transform"? You think it will solve this problem?
Last edited by A.Noob-is; 4 Oct, 2021 @ 3:45am
SaQSoN 1 5 Oct, 2021 @ 9:55am 
I think, he means reset transforms in the 3D program (Blender?) before you export your model into FBX.
But, I have a different suggestion (in case, you still didn't figure out the problem): did you set properly all the checkboxes in the car model properties in Inspector window in Unity. Namely, have you ticked on the checkbox "Weld vertices"?
A.Noob-is 5 Oct, 2021 @ 11:22am 
Originally posted by SaQSoN:
I think, he means reset transforms in the 3D program (Blender?) before you export your model into FBX.
But, I have a different suggestion (in case, you still didn't figure out the problem): did you set properly all the checkboxes in the car model properties in Inspector window in Unity. Namely, have you ticked on the checkbox "Weld vertices"?

I did everything as the modding guide says. But the guide itself is like 20% of things you need to know so i will test older versions of Unity in case of compatibility issue. I also tried many different checkbox combinations and overall "debug" to identify the issue. Some day i will export the model in 3dsmax trial to eliminate the blender influence but not today. Everything works except damaged panels. Car with good panels is ok. It could be transform but exported model in 3DSmax shows them right. There is also checked possibility to geenrate colliders in unity plug-in and it cant be turned off. I think it might generate them wrong. It could make this kind of error.
Last edited by A.Noob-is; 5 Oct, 2021 @ 11:34am
SaQSoN 1 5 Oct, 2021 @ 3:33pm 
I son't think, it's Unity problem. I used same version, as you mentioned and didn't have this problem. I also don't think, it's colliders. You can't see those in game but they are needed for the part to be interactive.
Can you post a screenshot of the problematic part?
A.Noob-is 6 Oct, 2021 @ 3:00am 
Originally posted by SaQSoN:
I son't think, it's Unity problem. I used same version, as you mentioned and didn't have this problem. I also don't think, it's colliders. You can't see those in game but they are needed for the part to be interactive.
Can you post a screenshot of the problematic part?

Well. Every single paintable material is problematic if it gets damaged for junkyard or auction car. Otherwise everything else works as it should.

Edit: i found out something with SampleCar1. If i run SampleCar1.blend and make model paintable it creates this problem. But if i run Blender alone and import model.fbx (the one pre-exported) and make it paintable and export it - it works. I think i need a brake :D
Last edited by A.Noob-is; 6 Oct, 2021 @ 3:37am
SaQSoN 1 6 Oct, 2021 @ 4:31am 
Ugh... Looks, like you have some problems with your Blender settings. Unfortunately, I am not familiar with Blender. So, probably, can't help you.
A.Noob-is 6 Oct, 2021 @ 7:31am 
The solution was indeed the first one. But not check it off but check it on. I had to check on Apply transform in export window. And it indeed fu*ked up the pivots. I have resolved all the pivots problem except right side doors. They literally don´t give a f*ck about what value i set in pivot and opens inside the car most of the time.
SaQSoN 1 6 Oct, 2021 @ 8:57am 
I may suggest, those pivots are morrored.
A.Noob-is 6 Oct, 2021 @ 12:10pm 
Originally posted by SaQSoN:
I may suggest, those pivots are morrored.
Yes i thought so. But was solving it for a 20 minutes because blender is not able to rotate only pivots and it took me a bit of time to realise the high does not matter in door pivot. I am just tired. :D

Edit: Well another problem. If i use "Apply transform" i can´t export any tuning parts because they have to be exported separatelly and this choice export them with different rotation and completelly different size. I think i am done with this game. Never had such a bad experience with any mod making.
Last edited by A.Noob-is; 6 Oct, 2021 @ 4:09pm
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