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You mean transform in export menu? Untick "Apply unit" and "Use space transform"? You think it will solve this problem?
But, I have a different suggestion (in case, you still didn't figure out the problem): did you set properly all the checkboxes in the car model properties in Inspector window in Unity. Namely, have you ticked on the checkbox "Weld vertices"?
I did everything as the modding guide says. But the guide itself is like 20% of things you need to know so i will test older versions of Unity in case of compatibility issue. I also tried many different checkbox combinations and overall "debug" to identify the issue. Some day i will export the model in 3dsmax trial to eliminate the blender influence but not today. Everything works except damaged panels. Car with good panels is ok. It could be transform but exported model in 3DSmax shows them right. There is also checked possibility to geenrate colliders in unity plug-in and it cant be turned off. I think it might generate them wrong. It could make this kind of error.
Can you post a screenshot of the problematic part?
Well. Every single paintable material is problematic if it gets damaged for junkyard or auction car. Otherwise everything else works as it should.
Edit: i found out something with SampleCar1. If i run SampleCar1.blend and make model paintable it creates this problem. But if i run Blender alone and import model.fbx (the one pre-exported) and make it paintable and export it - it works. I think i need a brake :D
Edit: Well another problem. If i use "Apply transform" i can´t export any tuning parts because they have to be exported separatelly and this choice export them with different rotation and completelly different size. I think i am done with this game. Never had such a bad experience with any mod making.